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Post by nexus on Apr 18, 2013 23:21:05 GMT
UNDER DEVELOPMENT
::Remaining posts are characters in running plotlines (such as Ritz's) or characters whose profiles I'd forget easily (Valot's)::
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Post by nexus on Mar 2, 2014 19:33:06 GMT
Name: November
Age: None
Gender: Male
Race: Cyborg
Appearance: November isn't very tall, at just 5'8". He has medium length black hair and dark blue eyes, with pale skin. He wears thick black clothing: a hoodie instead of a shirt, black jeans, and what look like black running shoes. This clothing draws in the light around him, allowing him to recharge his battery pack in sunlight, and also remain stealthy while in the dark by diffusing whatever light is around him. His right arm and both legs aren't necessarily real, and his voice is electronic due to his larynx being... destroyed.
Weapons: Many of November's weaponry comes from exploitation of biometals. His numerous orbs are made of this material, and as such often house large items within. Within his backpack is a battery to power his energy based weaponry and rail system. His right arm also houses biometal, which he can turn into weapons at a whim, but as a Tower class, prefers to use it as a sort of energy beam fired from his hand when he needs it. His knees are fitted with rotational energy cannons, allowing him to add bursts and bolts of energy to his hand-to-hand fighting routine.
Power: The Unfeeling: With no true emotions other than the ones he fakes, he is immune to Scarlet heart simply because he practically has no heart to crush or dreams to break. He is forever a soldier, emotions all departed with a one-for-all attitude.
Personality: None
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Post by nexus on Jul 7, 2014 21:57:02 GMT
Name: Marcen Rezii (Mar-chen Ree-zay)
Age: About 44 in human years
Race: Lunarian
Gender: Male
Personality: Marcen is a very outgoing individual. Though quiet, he is willing to offer information about himself, his way of life, and his peoples when prompted- as long as it isn't very delicate or secretive information. He enjoys meeting new people and tries to retain a very positive outlook on whatever situation may be at hand. However, he is very motivated and serious about his beliefs and goals, which can lead to him becoming a bit overbearing and intense.
Weapons: Marcen fights with two glove sized, fist shaped caestus, made entirely of a material that looks like smooth, dark blue stone but is as supple as cloth- and can even be folded into the bases of the caestus, which remain as thick blue bracelets on his wrists at most times. When expanded, they have two additional functions, stemming from the bases: quadratic boosting, a feature that allows Marcen to gain a burst of speed both forward or in parabolic trajectories, and linear attachment, which fires wire/rope from the underside of the bases that attaches by arrowhead and can be drawn back in to pull Marcen along the line.
Abilities/Magic: Aside from the racial enhancements of the Lunarians, Marcen possesses three spiked manus, which he uses rather infrequently. Two originate just below his shoulder blades, and are what Ritz described as "glove" length. The final manus is what Ritz said is "tentacle" length, and originates between his shoulder blades.
Appearance: Marcen has very pale skin and light blond hair that falls to his shoulders. His eyes are a vibrant pink and purple color, with thin irises typical of Lunarians. He has an athletic build, quite muscular, but he's thin. At a height of seven foot one, he still presents an imposing figure. He wears a low-necked shirt made of a soft, fibrous material, with large buttons that falls to his lower thigh. It is blue, with a repetitive cloud design from the bottom fringe to his waist level. The clouds themselves are emboldened in dark pink. The sleeves end just above his elbows. This overshirt has metallic pieces on the shoulders (as in spaulders, though they're very angular) and back (plates placed over and in the shape of bones), gold in color and possibly material. Under that, only visible at the collar, he wears a dark red shirt, along with three necklaces whose pendants are usually underneath the overshirt. Marcen wears form fitting, black pants made of the same soft and fibrous material, as well as black lacquered shoes. He has a mask that he wears to fight, which is blue, textured slightly and only covers beneath his eyes to under his chin. Its use remains unknown.
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Post by nexus on Aug 15, 2014 18:00:25 GMT
Name: Valot Draugur
Race: Human
Gender: Male
Age: 23
Faction: Blind Eye Corps. Position Delta (4)
Personality: Valot is a lax, passionate man with a bit of a rebellious side. He thoroughly enjoys fucking with higher-ups and authority figures. When he's not out and about, he can be found in his room or smith off the armory, where he crafts, fixes, and enhances weapons and armor.
Weapons: Valot wields two szabla, Hungarian/Polish sabres, of his own design. They have a large crossguard that shields his hand from above. Each szabla has charges of abilities that it can use alone or in combination with other abilities.
Light Blade - 6 charges per weapon The blade of the sword becomes amplified in a slash, slicing so quickly and accurately that it cuts off the passage of light. Total darkness falls below the slash for a few seconds. Dual Effect: The darkness sucks in light around it, widening until it dissipates. Combo: Those in the darkness take effects related to the combined ability's element.
Tempest - 4 charges per weapon The blade of the sword channels the air currents, transmuting its force through the air. Has a relatively long range. Dual Effect: Multiple slashes can occur with one charge per sword. Up to (4)/(4)/(5)/(6) depending on which active charge is used. Combo: Those hit with the reverberation take effects related to the combined ability's element.
Static Recoil - 2 charges per weapon The blade of the sword channels electricity, pouring current into an enemy. Muscles lock up and pain receptors go wild. Dual Effect: Increases stun time. Combo: No additional effect.
Gale - 5 charges per weapon The blade slices through the air in a stab, causing a wind gust that carries its wielder forward. Dual Effect: Increased speed and force. Combo: Leaves a trail of the element, which surpasses them at the end of the dash.
Powers/Abilities: Valot has something labeled the Eidolon Eye. His left eye has been replaced with a golden orb with a black X on its surface. This eye is spiritual, able to see the souls of those it is trained on and, occasionally, anticipate movements. It can be moved by force of will to see around corners or see in other rooms. He doesn't use it often.
Appearance: Valot stands at 6'1". He has grey, curly hair (much like Will's) with the bangs kept under a black headband that has an attached eyepatch, which hangs over his left eye. The eyepatch has a gold X on it. He has pale skin. His right eye is a dark red color. Normally, he wears some sort of dark red shirt and long black pants. His outfits are inconsistent. He has a few pairs of shoes, but the pair he normally wears are what appear to just be black sneakers.
His animal companion, Qwim, is a shapeshifting being of biometal. Most often takes the form of a cat.
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Post by nexus on Feb 7, 2015 19:51:22 GMT
Name: William deTrosze Alias: Rose Omega Age: 20 Gender: Male Race: Human Personality: Will is a generally lax individual who uses his flowery speech and carefree nature to make friends easily. He loves music of all kinds (but fuck Country) and almost always wears headphones or earbuds of some sort, listening or not. He comes from a rich family, so he'll sometimes throw money around, but it's only to help others enjoy life and snag himself a few toys along the way. He's a bit of a sap at times, and prefers romance to casual encounters. His frequent use of colloquial language sets him apart from his up-kept appearance and indeed the rose he carries which makes him look like an archaic storybook character. However, when he really needs to try hard in a fight, he will; his demeanor, body language, and even outlook on the next few minutes of life all change drastically, and Will becomes a pinnacle of ingenuity and vigor. Profession: Disc Jockey Magic: William comes from a line of mages that carry what is called a "Maginus:" an embodiment of magic not unlike the Torrents that dwells within the spirit of its host. Normally, the Maginus's power would overtake the host, but Will's clan has become surprisingly adept at the control of these entities, often even outsourcing the control to siblings or objects. In Will's case, his sister is a control: just being around her eases the Maginus's restless nature. Will's Maginus is an embodiment of Nature; it grants him control over the growth, function, and actions of plant matter. His rose is a symbol of his power, and is what grants him his Keeper status. Using his Nature shard, he can access more nuanced abilities: translation of plant matter through space and minute chemistry within the plants. Additionally, just having this rose and shard in his possession eases his Maginus. {Attributes}STR D DEX C.5 INT A CON C SPD B Power Efficiency: Adept Shards: Will's rose is a bed for his soul shards. In the main petals are inlays for each shard which contours it to fit. Each active shard changes the appearance of the flower in some way. Currently, he has a Nature shard only. Appearance: Attached
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Post by nexus on Mar 19, 2015 22:45:37 GMT
Name: Keane Age: ? ? ? Race: ? ? ? Gender: Male Personality: Lately, Keane has been more relaxed. With the (recent) downfall of AXIS, of which he kindly did not take part, he has had ample time to ignore his quarrels. He has taken to being a jovial, lighthearted tinker, but with all the same temper, ferocity, and loyalty as before. Weapons: Whatever guns or blade he can scrounge together. Notable inquiries include: Compact rifle with both bolt-action and automatic features, fed with the same magazine which grants a higher stopping power but a much lower rate of fire when used as an automatic; an FN Five-Seven pistol with a gold casing, which is his gaudy go-to for small arms; his sword, forged and reforged in the shinken style time and time again, the tried and true. Abilities/Magic: Keane's current condition in this regard can be summarized in two short words, thus: weak and self-destructive. His current body cannot, for reasons beyond his control, maintain its composition when subjected to the torments of his powerful energy. That being said, he knows how short he is running on time. Despite this, he does not worry about it. His panes are flimsy, he can but barely project, cannot enhance his own abilities; he is a shell of what he once was, and with this knowledge he has turned to magical artifacts and small baubles to assist him where he fails. {Attributes}STR: C DEX: A INT: B CON: D SPD: A Power Efficiency: Low Appearance: Keane differs slightly to how we once knew Nexus: he has brownish hair, though dark enough to be mistaken as black in the right lighting; he has a darker complexion and vaguely Persian, maybe some form of Italian, features. He has a bit of a larger build than before- he put it to good use tinkering- and maintains it with exercise. He has lengthy legs, which lend him his impressive height of 6'4", an inch above his previous height. His eyes are a pale green, and are usually red-tinged and bagged from too little sleep. His clothes vary greatly for the occasion.
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Post by nexus on May 5, 2015 0:38:59 GMT
Name: Lyra Alexandria Age: 38 Human Years Gender: Male Race: Air Elf Appearance: Lyra has medium length red hair that is usually slicked back into what could be a ponytail if his hair was longer, but looks as if one was recently chopped off; he has pale but unblemished skin that accents his colorful eyes: though green, they have a grey corona separating the iris and sclera and golden peaks jutting out from the pupil to separate it from the iris. He stands at 6'3" and has a lean build. His clothing is coarse on the outside, but tightly woven- his shirt is white with a brown leather strip around the neck, cuffs, and fringe, while his pants are black; his leather moccasins have thin wooden strips along the bottom to better protect his feet. He also has a thickish leather jacket that has been dyed black and thin fingerless gloves that reach to the middle of his forearm to protect them from the bowstring. Personality: Lyra is calm and wise, and very level headed. He is reasonable beyond a doubt, and rarely takes a side based on emotional ties. Resourceful, he uses his spacial reasoning and ingenuity more than his strength when it comes to fighting. He is often unresponsive, or entirely condescending/sarcastic, but he makes a good effort. He seems to distinctly lack empathy, but it may just be buried deep down inside. Weapons: Good enough with bows to use one effectively. Magic/Abilities: Natural Attunement: A racial trait that grants him understanding of the body language, emotional reactions, and instinctual reactions of various fauna almost intrinsically. Deeper knowledge, the ability to describe such knowledge, and further abilities can only come with study of individual animals and himself. (deep right?) Profession: Hunter/Trapper Salary: Commission; $100 for small game, increasing by $100 for each foot high the animal stands above 1.5 feet. An extra $50-$150 if the animal poses a physical threat. Resident Region: Tharros Traveler's Permit: None Backstory: Working on it
o----------------------------------------o | LYRA'S Inventory | o----------------------------------------o |Cloth Clothing |Recurve Bow E | |Leather Shoes |Stone Hatchet | |Backpack-equivalent|Bronze Carving Knife| |Parchment |Trapper's Kit | |Leather Jacket |Quiver | | | | | | | o----------------------------------------o |Money: $00000000 30 Iron Arrows| o----------------------------------------o
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Post by nexus on May 5, 2015 7:07:12 GMT
Name: Claire Elwyn Age: 19 Gender: Female Race: Human Appearance: Claire has pale skin and rather short, pale salmon hair that rounds her head and has a long strip of bangs in the center of her face. She has soft amber eyes and a small mouth. She wears leather bracers atop a white linen blouse ans black pants as well as a fine sleeved cloak that's been treated and dyed navy blue. She also wears a cool flat-brimmed hat. Personality: Claire is light and airy and prone to wander off into her own thoughts, but she is vicious when it comes to studies, practice, and academics. She is a calm but irrational girl, with a tendency to be slightly naïve. She is always trying to exercise her powers and test herself to her limit. She likes strawberries. Weapons: She wears gloves that have thin, coarse iron plates on the tips of the thumbs and middle fingers. She uses these to snap, and the plates grate against one another and cause a loud cracking noise, and she then manipulates the sound waves. In addition to this, she carries five bells of increasing size, and she rings them each with a separate technique. Magic/Abilities: Claire can manipulate existing sound waves to influence electrical impulses in the brain by using those sent by the inner ear. Profession: Student/Researcher Salary: $0 Resident Region: Sofia Traveler's Permit: None Backstory:
o----------------------------------------o | CLAIRE'S Inventory | o----------------------------------------o |Leather Bracers |Parchment | |Snapping Gloves |Quills | |Fine Cloak |Cool Hat | |5 Bell Set |Adventurer's Garb | | | | | | | | | | o----------------------------------------o |Money: $00000500 | o----------------------------------------o
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Post by nexus on Aug 24, 2016 17:17:28 GMT
Name: Andromeda
Nickname: Lugh
Race: Starborn (White dominant/Red)
Age: >1 year
Personality: Lugh is a bit loud and boisterous, but he is a very intelligent and calculating person. While he has strong opinions on most things, he listens to other viewpoints and may change his own based on reasonable logic. He tries to keep to himself, but more often than not will fail. He doesn't feel like he's required to help others, and thus will usually try to primarily look after himself, but there are exceptions, as with all rules. His anger knows no bounds.
Abilities: Lugh's speed lies not so much in his agility, but in his reflexes. His mind is more honed than his body due to his mottled nature, so he is able to react with intense speed. That isn't to say that he is slow- by no means. His White heritage gives him quite a bit of speed, but not even a fraction as much as Rhea.
Lugh's mind is very sharp. He can tell, intuitively, whether someone is being truthful in word, action, or intention. Examples of application: gambling, against feints in combat, in negotiations. He not only views body language (identifying nervous ticks, tells, and alterations of mood quickly), but analyzes pitch of voice, breathing regularity, and pupil dilation intuitively, passively, making it nearly impossible to truly lie to him.
Weapons:
Fragarach- A falcata of golden metal, engraved with intricate designs reminiscent of constellations, galaxies, and celestial elements, that seem to shift when you look at them indirectly. The binding on the hilt is dark blue, contrasting with the sun-colored blade.
Crimson- A khopesh made of plain silver metal. The binding is a plain brown.
Appearance:
Lugh stands at 5'7", abnormally tall for his clan. He has shoulder-length hair, parted around his face, that is a bright dandelion yellow blond, but shiny like gold. His height and build give him the appearance of a man, buthis boyish face causes him to look 16 or 17. His eyes follow his clan, white fire flickering around his irises with a bit of fervor, and occasionally one can see red sparks in the flames. He is relatively muscular, but not very strong. He has a starburst tattoo on his left wrist, in dark blue ink. He wears quite a bit of jewelry: a few rings on each hand, depicting celestial bodies; two necklaces, one a pendant of the classically depicted "North Star" cast in abalone, the other linked rectangles of gold that goes across his collarbones; earrings, variable; bracelets and bangles, occasionally charmed.
When he gets angry, his hair begins to lift and flicker like flame. The yellow color burns away first to white, then to pink or red as his anger grows. His eyes burn with more and more red as his crossed clan reveales itself. At his peak, his hair is merely a burning red/white/pink flame that rages upon his head.
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Post by nexus on Oct 2, 2016 4:41:28 GMT
Name: Ptolemaius (Tah-le-may-us) Nickname: Bast Race: Human Gender: Male Age: 307 Personality: Ptolemaius may come off as childish at first, but he is also a very serious adult. Being quite young compared to the other witches he works with and for, he has an issue with not being taken seriously due to his appearance or age or the tone of his voice. Ptolemaius is a steadfast pacifist, which is why he works as a legal representative and diplomat for Snakebite. Weapons: Words. Magic: As a witch, Ptolemaius boasts an array of spells that affect reality. His version of the primary offensive spell taught to all Snakebite witches is referred to as "Bell," and induces lethargy and sleep in those struck. His spirit animal is a cat, so a lot of his spells have some sort of feline flair. While he isn't as powerful as his elder counterparts, he is much more mindful of utilitarian spells with multiple uses, if a bit situational. {Attributes}STR F DEX A INT A CON D SPD B PWR C TCH F Appearance: Ptolemaius is 5'2" and very lean. He has long, dark brown hair that is usually tied up in a pontytail, or bound through golden rings that hang along his back. His skin is dark, due to his egyptian heritage. His eyes are a bright green. Outfit subject to change, but he is always barefoot.
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Post by nexus on Dec 29, 2016 9:39:47 GMT
Name: Ezra Tanik Age: 29 Race: Human (Zeni) Gender: Female Appearance: Ezra stands at 5'7". Her figure is toned and muscular, though lithe, and her skin is pale. Her hair is as white as snow, and lengthy, usually tied up in a ponytail by one of a variety of clips, bangles, or ornaments; her bangs fall around and sweep to the left side of her face. Her eyes are bright green, and seem to almost shine at all times. While her attire varies, her traveling outfit consists of a short-sleeved, brown tunic with white along either side of her torso and on the sleeves; this tunic has a fur lining around the neck, for warmth, but lacks a hood, and sports a green emblem of a bind-rune on the front, center of her chest. Around her waist she wears a leather belt, laced at the front with a golden ornament of a bell, a small ruby replacing the clapper. The belt appears layered, as if made of overlapping strips, until it reaches her hips, where it is cinched with metallic rings and becomes an alternating pattern of longer dual-strips weaved into vertical strips. The end of her tunic, which is also green, extends a few inches below her belt. Her pants are white, and made of a weather-resistant material that is soft on the inside but with a coarse exterior to repel dirt and grime. She wears wooden geta (the Japanese sandals) with black bindings. Weapons: Ezra wields two twin longswords. They have thin hilts, with brown bindings; the crossguards are straight and made of a gold metal. The blades are thin, silvery, and approximately 38 inches long. Each sword has agolden ornament dangling from similarly golden chain, which a connected to the center of the crossguard. The hilt for each sword is white, with dark brown trimmings along either side coming to a connection at the rounded point of the hilt and a single golden line down the center. Agrimony (Moon Ornament) [L] - Those wounded with this blade become fatigued with each successful strike; if they were to be killed by it, they instead fall into a deep sleep instead of receiving the fatal wound, the sword passing through. This sleep can be disenchanted after a time or removed by receiving another faux-fatal wound from Agrimony. When a creature has had the effect of Agrimony disenchanted (not removed by the sword itself), they cannot be affected by Agrimony for a week. Cinquefoil (Crown Ornament) [R] - This sword embodies the royal spirit of all monarchs. It is unbreakable, and should it ever be locked with (i.e. crossed with, restrained by, or connected to) another weapon for more than a few seconds, the opposing weapon will instantly shatter. This includes things that may wrap around or bind it, like chains or rope, but does not apply to things like energy. Its own hilt is, likewise, unbreakable, and does not tarnish with age; this property allows it to contain Cinquefoil. Magic: Blood of the World - Ezra's magic comes from a resource she draws from the world around her that she calls "Dust." Dust is stronger in places with more physical life (be it flora, fauna, or places where the land itself could be considered healthy) and weaker in places that are defiled, hallowed in either direction (holy or hellish), or where the land is stripped of its natural health (which does not always include heavily industrialized areas). Dust appears as golden sediments like sand and shines brightly when exposed to air. What does Dust cost? - Ezra can draw upon the world's Dust in order to perform feats of magic at the expense of the natural health around her and a dampening of her own mood and perspective. When casting upon a grassy field, for example, the area immediately surrounding her will be sucked of life (though it regenerates quickly, as the land does not truly die). The prevalence of Dust (which is consumed by her sorcery) also affects her physical ability: less Dust = weaker Ezra. Worker of the Land, Sea, and Air - Ezra's magical capacity extends only to naturally occurring elements. Of the four classical elements, she can control air and earth to effect, and has some control of ice, but not water. While she has the ability to project walls, projectiles, or AoEs of these elements, she will generally use her sorcery to augment or enhance her swordfighting ability, if she uses it at all. Generally, she prefers to rely on her swordplay. {STATS}STR: C DEX: B INT: A CON: D SPD: B PWR: A TCH: N Backstory: Ezra was born on an island off the northern coast of Lefroot, called "Zenugreek" by the native peoples. The Zeni are tribe of nomadic warriors, constantly at war with nature and the other races of Zenugreek. Accustomed to cold and harsh winters, but limited in technological progress despite the advancing world around them, the Zeni are an industrious race of powerful warriors and sorcerers who feed, figuratively and literally, off of the strength of the land around them. Ezra, while not particularly gifted in either swordplay or sorcery, is one in a long line of the "Zenith," a cult of powerful seers, sorcerers, and witches that are ordained at birth through prophesy and clairvoyance. Her place in the faction is, at the moment, nonexistent, as she swore off the Zenith and was exiled, leaving her daughter and husband behind in Zenugreek. She now aims to hone her skills in swords and magic to their utmost potential in order to return to Zenugreek and eliminate the Zenith single-handedly.
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Post by nexus on Mar 1, 2017 6:02:55 GMT
Name: Livet Averse Age: 42 Gender: Female Race: Human Appearance: Livet is a tall woman with bobbed, very black hair, her bangs cut in a line along her forehead. Her eyes are a washed-out pink color, and do not have pupils. Her skin is pale, but healthy. She has a scar on her left cheek going outward toward her ear from the corner of her mouth, but it isn't incredibly deep. Her body is tattooed extensively, but she often wears kimonos or a gi while teaching, so much of it goes unseen. When she does venture out into the world, whether on assignment or for leisure, she has an assortment of more regular clothing. Equipment:Ruin: Intended for use on the non-salvageable injured to prepare them for a peaceful passing or resurrection, this bell is made of obsidian with a silver clapper. When sounded, nearby creatures on the brink of death will be calmed, their pain eased, and their spirits rejuvenated. This does not mend their body or heal them in any way. Additionally, it can repel malicious spirits from the user, and makes it more difficult for the dying to become vagrant souls. Vellis Switch: Created as a torture implement and utilized for combat since, this whip is made of finely braided hairs from an unknown creature. It uses the movement of the fibers to generate electricity, which it then discharges when it strikes something with enough force. The discharge is enough to set fire to flammable objects or liquids and to stun organic creatures for a short time. Solaria: An armguard with a bright gold topaz in the middle of it. Upon activation, it projects a bright, transparent disc of glimmering light. When looking through this disc, illusions are indicated as magical through bright outlines and mind-altering effects applied through vision are ignored. The disc is also solid on one side, and can be used as a buckler shield. Observer Ward: This necklace was fashioned from the eye of a beholder after it was killed. It protects a user of divination magic from backlash when their link to their divining location is severed unexpectedly. It can also fire a ray once per week that petrifies any creature it hits for an hour. Magic:Visionary: Livet has moderate skill with divination magic. She struggles with long distances, but is good at looking into the next room or shortly into the future. Her finest skill lies in learning the history of an object or person, or looking into the past of a location. She is able to glean up to 13 years into the past of a location she is currently in or of a person she is touching, or learn the absolute history of an object through touch and meditation. Iron Will: Livet is a master of defensive magic, specifically when it comes to magical mind-altering effects such as sleep, mind control, and illusions. She is very bad at using mental magics, which might be due to her affinity for deflecting them. She primarily produces these defenses through music, which is why she is the musical magic teacher at the University: she is an excellent test-subject for all of the students to practice on. Of Man and Magic: Livet prefers to outsource her fighting, and as such is a creator of golems, elementals, and homonculi. She does not summon these creatures; golems and homonculi take a long time to create, but are more versatile and complex, as well as individually powered and more or less sentient; elementals can be created within ten minutes but are much more fragile- but with that fragility comes raw power- and they require a supply of mana to stay complete, and must be directed by their source. Many of Livet's creations are intended to last only a short time, and as such she often has only one or two at any given time. Of Body and Soul: Livet's primary studies involve spiritual magic, chakras, and energies with a focus on embodiments of magic and energy. Her understanding of magical effects and ailments on the spirit is nearly unmatched. Personality: Livet is often seen as air headed by some of her students, and she certainly is eccentric, but her remote nature is a product of both her divination practice and her focus on spirituality. She is very inclined to maintain a practiced state of mind and body, to be zen. She is very calm and difficult to anger or aggravate, and as such she is also regarded as one of the easier professors at the university. She is observant, though, and if she sees a student is taking advantage of her leniency, she will destroy them (figuratively). She enjoys solitude and music, often in tandem. She tries to find the meaning in what others find meaningless: every fall of a leaf, each flutter of wing. This often leads her to philosophical questions she doesn't care to ponder. {STATS} STR: F DEX: B INT: C CON: D SPD: B PWR: B TCH: F
BASE PHYSICAL POINTS: 14 MAGIC POINTS: 4 TECH POINTS: 1 TOTAL: 19
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Post by nexus on Apr 11, 2019 16:56:22 GMT
The repetitive tapping of a single droplet of water falling from the ceiling wakes you. It drips onto your face, and in a staggering startup you come to find yourself sitting upright in some sort of cave. A flickering blue flame sits gleefully atop a torch, stuck upright in the crevice between three stones. You are lying against a stalagmite, with one arm limply hanging across another cascade of miniature ones. Your eyes are drawn to the cave in front of you. The terraces, like stairs, drop another fifty feet. A person sits there, in the distance. He does not shine, but his image burns your eyes; as he moves, his presence leaves the air behind him rippling like a wake in the waves. Suddenly he stands immediately before you. He is well defined in the darkness, a being made of light, like moving electricity. But he does not shine. It hurts to look, so you turn your head away, clenching your eyes.
"Be still, child. You are hurt. I can help."
He touches your wounded stomach, where the werewolf tore out your stomach, your ribcage. It hurts for a moment, and blue sparks burst from the contact, skittering away into the air and over your arms. For four minutes he works. Then it hurts no more.
"I am the Nexus. Occasionally, wounded warriors of the highest caliber find themselves brought to me before death. You have been Chosen."
He caresses you. Lifts you. You feel weak in his arms.
"Come with me. You will be Reborn."
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