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Post by Doc Valor on Oct 18, 2017 20:19:37 GMT
"Great men are forged in fire. It is the privilege of lesser men to light the flame." Gaians These patients believe themselves residents of a world called "Gaia." They are generally some of our most deranged patients and are generally to be given a wide berth if not directly attending them. They generally play well together, making pretend combat with various fantastical abilities.
Other Characters
- Sawyer Cada Vér, (None; Neutral)
- Ashe Sigrún, (None, Neutral)
- Eruo Vinter Magnhildr, (None, Good)
- Nora Graves, (Graves Investigations, Good)
- Ami Lee Xiao, (None, Neutral)
- Umi Corvus, (None, Neutral)
- Drae Van Vaduva, (Vamps, Good)
- Morta Merveilleux, (Vamps, Good)
Helix Labs
- Sienna Casper Stecker, (Helix, Good)
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Post by Doc Valor on Oct 18, 2017 20:46:04 GMT
Name: Sawyer Cada Vér Nickname: 329DV, Stitches Age: About 24 Gender: Female Race: Human Undead Appearance: SawyerBrown hair with strands of red and blonde, pale skinned with patches of darker tones. Personality: Sawyer is, put simply, goofy and eccentric. Some would say she's completely crazy, and she would often be inclined to agree. She is compulsive and spontaneous, with a seemingly short attention span and a keen interest in throwing caution to the wind, considering she's a zombie and can't die. She can be spacey, but isn't dumb. She's fairly intellectual but due to brain damage she has trouble focusing and remembering things, coupled with her lack of will and dedication from her lack of a soul. Weapons: Colt m1911 with wood grips and FMJ rounds A dull stiletto A dagger kept in her boot Ability: Undead - She is functionally immortal unless her brain is destroyed. Does not age, doesn't need to breathe, eat, or defecate. Profession: Biology Professor at Valvesta University Backstory: Sawyer, in her living period, died as a female avian Dracivelli in Coin City during the Coin City incident. She was resurrected in the very same incident, and when all was said and done, found herself, or her brain at least, on the operating table of Alabaster Krause. In Krause's lab, she was used in part of one of his many experiments aiming to create an amalgamation of Dracivelli parts and pieces. Upon awakening on his operating table, she was left a blank slate, her memories of her living period suppressed behind the walls of her reanimation. Krause, stunned by her immediate revival, and the fact her Dracivelli pieces in her body rejected her, immediately went to undo this and dispose of the cadaver. As you can imagine, this didn't work. Failing to sever the head, Sawyer was very much alive, and soon found her way into the hands of the surgical twins Medi and Cal. The two, enjoying making Frankenstein abominations for fun, stitched Sawyer back together. However, in failing to resurrect her, as she already was resurrected, abandoned her in some dank alley in Calypso where she would regain consciousness a time later. Dazed and confused, Sawyer would venture into the city, using the next two years to discover and learn about herself in her afterlife. Stats: STR: 3 DEX: 3 CON: 8 INT: 5 WILL: 4 Total: 23, Average Human.
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Post by Doc Valor on Oct 18, 2017 20:51:46 GMT
Name: Kazani Tamaishi Age: 122 Race: Halfling Human/Kitsune Gender: Female Personality: Kazani is, due to her Kitsune nature, occasionally very playful and at times mischievous. However, being only a Halfling, she generally is able to control these moments, and tries to remain respectful and kind to all. She can be scatterbrained at times, but when she needs to, she can focus and really show her intelligence, often surprising to combatants. She has a strong sense of justice, and as such is not afraid to fight injustice where she sees it. As a result of this, she is known to be a defender of the weak, garnering a common favor in small villages. She is easy to get to know, being a generally open person, and can be a lot of fun once you befriend her, as she governs her Kitsune habits less with people she’s comfortable with. Weapon of Choice: Pair of Double Edge Tantō Magic: Sign Weaving; Masteries in Earth and Fire, specializing in Magma Style. Equipment: A dark leather pouch she keeps at her side, which contains her spell book and any important items. Her spell book, containing Casting Formulas and other information. Occupation: Restaurant Waitress Appearance: Kazani, while genetically her human side is dominant, has an appearance dominated by her Kitsune heritage. She is a taller 5’11’’, thin, and an ample bust at Double-D cups. She has a petite face, framed by her long, feathered, ash colored grayish-black hair with a matching pair of ears which contrasts her pale skin. Tattooed beneath each of her emerald eyes, she has a small, hollow, black triangle with a spiral pattern. She almost always is seen wearing a traditional white fox mask, and when she isn't it's either on the side of her head or at her hip. Trailing behind her at all times is her long, fluffy tail in the same colors as her hair. Around her neck is a dark, reddish leather collar with a pair of silver bells, one on each side. She wears a black, short, Kimono-style dress with red belt around the waist, and sleeves that are long and hang down, cut away at the shoulders. The trims of the sleeves are a forest green with a brown floral pattern, and the dress has a wide v-neck with the same type of trims. Underneath, she wears a fitted mesh bodysuit, which will draw the eyes of most men as she uses this in place of a standard bra. Below, she wears a pair of floral designed stockings that match the trim design in her dress, which end at a pair of standard, black Geta with bands that mirror the trim of her dress as well.
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Post by Doc Valor on Oct 18, 2017 20:53:48 GMT
Eruo Vinter Magnhildr Eruo - Latin; Raze/to Demolish. Vinter - Scandanavian variant of Swedish “Winter”; This was a nickname for a person with a cold personality. In TNRPG, was used to brand outcasts in Spihz, replacing their surname. Eruo adopted it as a sign of growth and a reminder of her sins. Magnhildr - Ancient Scandinavian; Derived from Old Norse magn "mighty, strong" and hildr "battle". In TNRPG, Eruo’s clan was once known for producing great warriors in times of conflict.
Age - 31 Race/Ethnicity - ¾ Virstalli, ¼ Jötunn Gender - Female Appearance - A woman of moderate height, standing at about 5’9’’. She has a toned, slender, yet still feminine build. Her incredibly pale skin is contrasted with the bright scarring covering the left side of her face, neck, and a majority of her left arm, as if she had been burned and cut. Around the base of her neck, along the collarbone, she has a sequence of runes tattooed in a deep blue ink. Similarly, on her knuckles on both hands she has two more sequences of runes tattooed in the same manner. She is adorned in a worn, bleached white denim jacket with blue accents, which she has draped over her shoulders rather than wearing it properly. The hood is lined with white fur, fluffy and well kept. Beneath this she wears a black, low-cut tank-top, exposing her arms and collarbone. She dons a pair of distressed, black slacks with a pair of black, heeled boots. Eruo wears a black, leather patch over her left eye, the patch emblemed with a white runic symbol. She wears a singular, small dragon’s tooth wrapped in a black cord around her neck. On her right wrist is bound a black, woven leather band, a pendant embedded within depicting an inverted-triangle with an internal spiral design. Her long, deep blue hair is wild and feathery, reaching down to her hips, tied off toward the bottom with black cord. Personality - Once upon a time, Eruo feigned an air headed, bubbly personality whilst, in reality, being fairly brusque and aloof under the surface. Since then, however, several experiences, people, and events have changed her dramatically. Truth be told, due to these experiences Eruo is now less clear on who she is than ever, now tending to be more compassionate, yet blunt. She'd rather clearly communicate her intent and beliefs than muddle them with pleasantries, as she's learned life is often not so pleasant. Magic/ Powers / Abilities - Eruo has the ability to generate and manipulate ice, though in a more rudimentary manner. She can freeze liquids, chill the air, cast a light snow, and generate ice directly off her body using bodily fluids. Profession - Bartender/Tavernkeeper Background Notes - - Eruo grew up in a small, Draco-Virstalli village, high up on a mountain just outside of Lefroot. She was the only daughter of a small family; just her father, mother, and herself.
- When she was young, she was lost in a fierce storm after running into the forest to escape village bullies. Her mother, Levo, found her and sacrificed her own body to protect Eruo from the elements, dying in the process.
- Her relationship with her father, Skor, deteriorated in the years following as they both failed to properly deal with Levo’s passing. He became a drunk, and abusive. Over the years, as her father retained good standing as a hard worker despite his shortcomings, the village began to mirror Skor’s treatment of Eruo, and she quickly became a social outcast.
- She would frequent the wilds of the mountain in these times, and befriended a young dragon by the name of Gallym. Like her, he was an outcast among the majority fire-elemental dragons of the mountain, his own element being ice.
- They were fast friends, and over the next few years they came to believe they had become a bonded pair as Eruo developed the ability to generate and manipulate ice, her skin becoming cold to the touch.
- As time went on, and their association became known, rumors began to spread amongst the village that Eruo had bonded with a misfit dragon until eventually these rumors reached her father, Skor.
- Skor initially ignored the rumor, but one night some time later, after a heated argument with his daughter, he quite literally dragged Eruo before the village Elder, demanding to have her bond with the “weak, misfit Dragon” broken.
- As none had known that her mother was half-Jötunn and half-Human, thus meaning Eruo couldn’t bond in the first place, all these rituals to break the nonexistent bond only served to make the girl ill and put her on death’s door.
- After not seeing her for more than a week, Gallym grew concerned for his friend. He snuck close to the village one evening, and managed to witness the rituals being performed. He saw the state it left Eruo in, and charged into the village, fighting his way to save his friend’s life.
- In a violent endeavor, Gallym suffered gruesome wounds before he was able to set Eruo down, far down the mountainside. Mimicking the similar scene from her childhood, she awoke to Gallym shielding her with his own body.
- She tried to wake him, but found that the ice dragon had died of his wounds some time before she awoke. Distraught, she ran far away, and after some time on her own, ran into a group of heroes calling themselves, “The Guild.”
Character Theme:
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Post by Doc Valor on Oct 18, 2017 20:57:04 GMT
Name: Nora GravesNickname(s): Nora Crane Age: 22 Gender: Female Race: Human Alignment: Neutral Good Weapons: M1911 Colt Custom, Steel Boot Knife Appearance: Personality: Nora is generally fairly pleasant, but has a low tolerance for foolishness. She can be fairly frank, preferring to cut to the chase than muddy the conversation with unimportant details. She is fairly particular about selecting her clientele, only taking on cases for those she deems “deserve a resolution”. As well, she generally prefers to work alone, unaided as it allows her a fair more freedom in movement and less argument when she finds it necessary to bend the rules. Having been practically raised by a dedicated schoolteacher, Nora is naturally inquisitive and analytical. Nora isn't afraid to ask questions or seek clarification to fully understand the whole picture, and believes we can only find the truth in details and not words. That being the case, she isn't too trusting of what is told to her by others, and will often go out of her way to find information directly from the source. Nora isn't averse to bending the rules a bit to get the full story, such as breaking and entering to examine a scene personally to gather better information. She has been known to poke around where she isn't welcome in the name of helping her client and uncovering the truth, and has caused quite a bit of unrest in the shadier sides of town when she gets digging for information, and as such has built herself a profile among local criminal groups. Powers: Advanced Perception, Heightened Situational Awareness. Moment’s Pause: In a non-combat scenario, Nora can take a moment to gather herself and look at a situation objectively, gathering details others wouldn’t be able to notice and connect these to come to an educated conclusion. This happens in an instant, seeming to the outside that nothing happened, while on the inside she seemingly steps away from her body to observe the situation objectively from a different perspective. Assailing Aegis:When in combat, Nora has an escalated rate of perception, allowing her to better react to and counter an assault. Primarily defensive, Assailing Aegis is used foremost to offset an opponent and open up the opportunity for a counter attack, or give Nora enough time to beat a retreat. Soulpulse: Mind PalaceNora, granted a moment of calm to concentrate, can retreat within her mind to a visual construction of her mind, represented by a personal study with furnishing representing her memory functions: - Bookcases: Represent an organized, comprehensive catalogue of Nora’s memories and experiences. Her memories are sectioned by positive, negative, or neutral emotion and categorized by the ‘weight’ of the memory to her personal identity. She can browse these for relevant information to her current point of interest, however using the memories comes at the cost of losing another memory of equal ‘weight’ on the polar scale. Pull up too many dark memories and she will lose herself to despair, pull up too many bright and happy memories and she’ll lose herself in blissful obliviousness.
- Filing Cabinet: Represents her memory of specific people, personified in files filled with profiles and details of their character noted by Nora throughout their exchanges.
- Desk: For adding details to her memories; whether to clarify them or cloud them.
- Fireplace: For ‘burning’ and removing memories. These cannot be retrieved.
Backstory: Nora Graves is the daughter of Horace Graves, a resident of Coin City before its tragic end. Horace, good father so Nora was told, worked for the city police department as a detective. He was sharp and had a good mind for investigation, something Nora is told she inherited from him. That is where Nora’s issue lies, however, is that she's ‘told’ a great many things. She, however, didn't know her father well. After her mother died when Nora was still a child, Horace sent her away from Coin to live with a colleague of his, Ichabod Crane, a schoolteacher in the port city Irasvael. It was by Ichabod that Nora would credit her sharp mind and inquisitive nature, as he came to raise her through adulthood. A rough city, Irasvael bred Nora to be tough, while Ichabod trained Nora to be smart. She was prone to some trouble, but also knew her limits and capabilities, as such never getting into any trouble she couldn't get herself out of. Nora lived like this for some time in Irasvael, living peacefully with Ichabod as a father figure. There came a time however when this all changed, and Nora’s peaceful life would be forever cursed to be anything but. It all began the day Ichabod received a letter at his door, addressed to him from Horace. He explained it to Nora as he packed their bags that it was from Coin city, a missive from her father requesting Ichabod and Nora join him in Coin. Apparently, Horace sought Ichabod’s help on a case he was working, though Nora didn't understand why now he decided to contact them, so many years after he sent her away and dropped all contact. Nevertheless, they began their trip to Coin City, but were never to reach their destination. It was midway through their journey that the now famous Coin City Incident would occur, forcing Ichabod and Nora to retreat home to Irasvael, only to learn days later that everyone involved, including her father, perished in the incident. It was from then on that Nora noticed a change in Ichabod. He seemed more stern, at times a little jumpy and paranoid. He would be out late into the night after his hours at the school, drinking at a local bar and meeting with friends at a nearby farm to the city. Nora could feel Ichabod growing distant over the coming years, but from what she could only speculate. Her best inclination was the tragic death of her father and the destruction of a once great city like Coin, but her instincts told her otherwise. She decided she would approach Ichabod when he returned that night, but he never did. It was a day and a half later that local authorities came to the Crane residence to inform Nora that Ichabod had been murdered the previous night, found beheaded and abandoned under a bridge outside of town. This news hit Nora hard, harder than the news of her father’s passing ever could have. After a few years of floating between jobs in Irasvael and searching for answers in Ichabod’s murder, Nora began her own private investigation firm, having studied her father’s notes and previous cases which she procured after the Coin City incident. She adopted his sense for investigation quickly, and found in herself how her father became such a well regarded detective; she awakened a great sense of perception and, through the study of her father’s personal records, a skill he deemed his “Mind Palace,” which would allow Nora a great control over her mind that would benefit her in her pursuit of this business and the truth of Ichabod’s murder. Years more of honing her skills and delving deeper into the circumstances of Ichabod’s death, Nora found strange stories circulating in the farm town. Stories of a man astride a black stallion, clad in black garments that would prowl the edges of the town and the city late at night, scaring away any that would dare near. Stranger still is the more radical stories claiming his man had no head, just a body commanding his steed with a haunting green glow where one his head should be. Some of the locals claimed that he would stop travelers demanding they return to him his head, and when ultimately they couldn't he would take theirs in an attempt to replace it. These folk were very morbid, Nora noted. Despite her skepticism, Nora found the stories consistency with the locals intriguing. How they could coordinate such a story to explain away odd occurrences would baffle her, so she surmised that the stories must then carry some weight to them, and decided to look into the matter further. However, not too long after she began poking around, it would seem the stories and sighting began to stop, much to her annoyance. When one town stopped providing answers, Nora would move on to the next, tracing the stories and sightings until she was far outside the borders of Irasvael, heading instead north towards the newer city of Magnum, standing where the once home city of Coin had stood. Nora was none too pleased to be heading back to her once-home, but found the stories and sightings of the “Black Rider” as she called him grew more frequent and radical as she neared, forcing her to a decision. She ultimately decided she would leave Irasvael, relocating her PI Firm to Magnum to pursue the mystery of the Black Rider. Stats: STR: 4 DEX: 5 CON: 4 INT: 7 WILL: 7 Total: 27, Above Average Human.
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Post by Doc Valor on Apr 15, 2020 0:23:00 GMT
Ashe Sigrún
Age - 19 Race/Ethnicity - Virstalli, bonded with a Pygmy Wyvern. Gender - Female
Appearance - Ashe is a taller girl, fairly sporty with short, deeper blue hair, shaved on the sides, a pair of black aviators goggles stop her head. Contrasting this, her fair skin is nearly immaculate aside from the beauty mark just below her right eye. Her eyes are a brilliant blue, with draconic pupils matching those of her village. She has a pair of ringed piercings in her left brow, and a spike piercing in the center of her lower lip.
Ashe sports a fairly athletic build, muscular arms exposed through her thin black tank sporting the 'Concrete Echos' band logo on it. Around her neck she is strapped a studded black choker. She's wearing a pair of black, flair bottomed slacks with a studded leather belt. Her left arm is decorated with an intricate tattoo sleeve, depicting various dragons entwined with roses and thorned vines. Her hand has been tattooed, fingers and all, to look like a skeletal hand, but the bones are instead the same thorned vines. On each of her hands, she wears various rings, and a watch with various leather bands on her right arm. On her feet, a pair of heeled leather boots, complete with large belts and buckles.
Personality - Generally pretty assertive and prone to teasing, Ashe has since been fairly mellowed by her experiences at the destruction of her home village, Spihz.
Abilities - Ashe doesn't contain very many additional attributes despite being a Virstalli. Being bonded with a Pygmy Wyvern, she can sharpen her nails to talons, and can sport a pair of weak wings that will allow her a short term of careful flight. She has higher than average senses, such as more sensitive hearing and sight, but remains fairly physically unimpressive in comparison to other Virstalli.
Stats:
STR: 5 DEX: 4 CON: 3 INT: 7 WILL: 7 Total: 25, Above Average Human.
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Post by Doc Valor on Apr 24, 2020 3:48:13 GMT
Ami Lee Xiao
Age - 21
Race/Ethnicity - Human; Chinese
Gender - Female
Appearance - Ami stands fairly average, at about 5’8’’, with a decent tan and a decently toned build, being more for cosmetics than function. She has no tattoos or piercings to speak of, and is fairly modern in her style. She has long, slightly wavy hair dyed a pale pink, and has a pair of earrings which vary outfit to outfit, but defaults to a pair of diamond studs. She wears a silver locket around a black cord, etched with a floral pattern, a gift from Umi Corvus. Her emerald green eyes lie behind a pair of red, thick-rimmed glasses.
Ami likes to switch up her outfits, being a professional fashion consultant, but tends to favor long shirts over high-waisted elastic pants, with simple but stylish sneakers to match. She adorns a variety of different jewelry to match her outfits, ranging from rings, bracelets, bands, etc. She generally wears a black bowler cap atop her head, with a variety of colored ribbons she ties around the base.
Personality - Ami is very sociable, with a carefree attitude and a kind nature. She’s fairly dominant in social scenarios, being pretty excitable, she’s not entirely observant of nuance or subtlety. She’s more booksmart, but she cares nonetheless. She grew up in a large, close-knit family, and as such puts a heavy emphasis on her familial bonds.
Abilities - None to speak of, Ami is a typical human girl.
Stats:
STR: 4
DEX: 4
CON: 4
INT: 5
WILL: 6
Total: 23, Average Human.
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Post by Doc Valor on Apr 24, 2020 3:50:56 GMT
Umi Corvus
Age - 23
Race/Ethnicity - Human; Vampire
Gender - Female
Appearance - Umi stands at a tall 6’2’’, generally towering over other women and many men as well. She has a lithe figure, not particularly toned or active, but maintained enough for her line of work. She has a larger bust, her skin pale, well maintained and clear. Brilliant blue eyes bring some color to her face, framed by bleached blonde hair in a modified-bob with an undercut. She sports a single spike piercing through her lip, and in her left ear she has a pair of studs, one black and the other silver, in the cartilage just above the lobe, which itself contains a silver ring. Around her neck she wears a black cord with a gold locket, adorned with floral engraving.
She wears a low cut white v-neck tank, the edges of her black bra just visible, outlining the fair amount of cleavage she keeps on display. A gold watch with a black leather band is around her right wrist, a class ring from the Calypso University on her ring finger, flanked by silver bands on either adjacent finger. She has a black leather belt around her waist, accented with silver rings for the notches, holding up a pair of tight, black distressed jeans, capped off with a pair of black canvas shoes.
Personality - Umi is generally easygoing, observant and able to pick up on the nuance of social scenarios. She’s generally considerate of people's emotions, but can easily lead a conversation. While not averse to lighthearted teasing, she maintains a policy of being fairly blunt and straightforward. That being said, she acts very differently when Ami is around, taking sort of a backseat to her in social scenarios.
Abilities - Given her transition into vampirism, she’s been gifted with the usual package of abilities, including heightened senses, increased strength and dexterity, and a need to feed on blood to survive.
Stats:
STR: 6
DEX: 6
CON: 5
INT: 4
WILL: 6
Total: 27, Above Average Human.
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Post by Doc Valor on Apr 27, 2020 5:57:48 GMT
Dragut Van Vaduva
Nickname - Drae
Age - 25
Race/Ethnicity - Pureblood Vampire
Gender - Female
Appearance - Vãduva stands at an average 5'8", an ample bust with pale white skin, and long, silvery, feathered hair. She has crimson red eyes, with a black eyeliner outlining her eyes, with a vaguely blue blush on her cheeks to give her face a deceptively white glow. She wears an icy white lipstick, and her vampiric fangs protrude just out of her mouth, accenting her cute smile. Her face is petite, her chin accumulating into a small point.
Around her thin, longer neck she wears a silver pendant in the shape of a pentagram, attached by two equally silver rings on either side of a dark leather collar, inscribed with a tribal band. For clothing, she wears a white blazer on top of a black dress shirt, the blazer only buttoned on the two buttons in the center, the dress shirt unbuttoned at the top exposes her cleavage. She keeps the sleeves rolled just before the elbows, and wears woven leather bands around each wrist, the one on the right a watch. On her hands she wears a ring on each pinkie, middle, and pointer finger, the pinkies being silver bands and the pointers being gold. On her middle fingers she wears another pentagram attached to a silver band. Her nails are painted the same white as her lips. Around her hips she wears a black short skirt, with a white belt and black buckle. On her legs she wears black thigh high sock, with leather bands similar to the ones on her wrists around her thighs to hold up the socks, and on her feet she wears a pair of white dress shoes.
Personality - Dragut is a nice girl who only wants the best for her people. She’s very mellow, but gets stressed out very easily. Her work for the settlement has her constantly stressed nowadays, so she tends to keep to herself in her downtime to unwind.
Abilities - Dragut wields the general vampiric repertoire of abilities, such as enhanced physical prowess and heightened senses, but are a step greater due to her being a Pureblood. She also has begun showing the ability to enthrall, but has kept this secret as she intends not to utilize the power she feels is immoral. She has the standard weakness to the sun, and can formshift into a white raven.
Stats:
STR: 6
DEX: 5
CON: 7
INT: 6
WILL: 3
Total: 26, Peak Human.
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Post by Doc Valor on Apr 27, 2020 6:33:38 GMT
Morta Merveilleux
Age - 126
Race/Ethnicity - Vampire, Dhampyr
Gender - Female
Appearance - Morta stands at a higher than average 6’ even, adding to her imposing physique cut by her toned build. She has a pale, immaculate complexion, only interrupted by the single beauty mark just below her left eye. Morta’s eyes are a constant crimson red, even when her hunger is sated. Her hair is long, ashy black, sitting beneath a black, pinstripe fedora with a red band and red inlining. Being from the 1920s era originally, Morta sports a full, tailored, black pinstripe suit with red accents and inlining over a black dress shirt and matching red tie. She sports a pair of pure silver cufflinks and a matching tie clip, a pair of fancy black leather gloves on each hand. She has on a pair of red suspenders as well, with gun-holsters under each arm. She wears a pair of black oxfords, brogued with red stitching. Around her neck she wears a black pentagram pendant on a black cord.
Personality - Morta is a classy spirit, keeping many of the aspects of that old 1920s personage. Being of French descent, she speaks with a light accent after so many years. She’s generally pretty amicable and friendly, easy to make idle conversation with. However, when ‘on the job,’ she adopts a colder, more calculating persona, to avoid compromising herself until the task is done.
Abilities - Being a Nightstalker vampire, Morta has lesser physical capabilities than her racial abilities. She has the standard vampire fare, but has a greater sensitivity to sunlight than others, but also gains the ability to meld into darkness like a shadow, and the ability to cast what some would refer to as minor illusions by bending the shadows to play tricks on the mind. She can move without making virtually any noise, and can formshift into a black raven.
Weapons:
3 Silver coated Daggers
2 Silver handled Wooden Stakes
2 Silenced, extended magazine Colt M1911A1 Pistols, firing Silver coated rounds
13'' of woven, silver coated wire
1 Antique Thompson Submachine Gun, rarely used, firing more silver coated rounds.
Stats:
STR: 4
DEX: 6
CON: 5
INT: 6
WILL: 6
Total: 27, Peak Human.
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Post by Doc Valor on May 10, 2020 2:36:35 GMT
Nova Drakensile Age - 24 Race/Ethnicity - Scarlet Demon Gender - Male Appearance - Personality - Nova is mischievous, sly, and underhanded. To the people who don't know him, he's suave, persuasive, and a gentleman. Can be fairly passionate on family matters, and is fiercely loyal to family and friends. Abilities - Greater strength, flight, minor shapeshifting. Seductive influence over the opposite sex. Stats: STR: 7 DEX: 4 CON: 6 INT: 4 WILL: 6 Total: 27, Peak Human.
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Post by Doc Valor on Sept 23, 2020 17:25:40 GMT
Name: Sienna Casper Stecker
Alias: Cas
Age: 20, born October 31st, 2001.
Gender: Female
Race/Ethnicity: Human, Norin
Profession: Senior Apprentice at Helix Labs
Alignment: Neutral/Good
Appearance: An average height girl, Sienna maintains a fairly toned physique despite her ailment. Her skin is fair, if not a tad pale from having to spend much of her time indoors. Her brown eyes coordinate dark brown hair, which she often dyes a variety of colors. She wears fairly modern, if comfortable clothes, such as jeans, a graphic tee/tank, and some form of jacket or shirt overtop.
Personality: While she tries to be kind, Sienna often comes across fairly frank and dour. She doesn't mesh well with authority at times, due to having been essentially raised within a hospital with strict rules.
Weapons: If applicable, and any special powers or traits related to weapons can go here as well.
(Dis)Abilities: Sienna was diagnosed at a young age with Neuro-Fibroma; a class of cancer that forms on the nerves located within the body. This is mostly centered on her spine, and can often cause her to experience seizures. The cancer supremely inhibits her ability to move and, despite her muscles themselves being in relatively good shape, she is often confined to a wheelchair due to the severe pain her nerves cause her.
Background Notes: Sienna was born frail, cries more akin to screams as she entered this world. It wasn't until she was about five years old, after many frightening incidents, that she was finally diagnosed with Neuro-Fibroma. Tragically, her parents passed away in one of the many incidents that has occurred within Calypso City, leaving her within the care of her older brother Dominick. Ever responsible, Dominick worked tirelessly to support himself and his sister, forgoing any personal goals for the longest time to do so. After about a year, Sienna had one of the worst episodes of her short lifetime, leaving her on deaths door. Dominick, with no options or any sort of money for the sorts of treatments Sienna needed, almost gave up all hope. It was then when they would be approached by the hospital to test an older experimental device that could aid in treating her illness. As an added benefit, this would be at no cost to the Steckers, only requiring that any results be cataloged for research.
This system, called the Orion System, would place Sienna in a virtual care chamber to help rehabilitate her while reducing physical strain. It was here that, in this fairly sandbox environment, Sienna honed her expertise in programming and design. Over time, she created an online persona, an avatar named Naer with the ability to occupy the screenspace of any device with a fair amount of space on the drive and a decent display. She would meet many friends in her adventures as Naer, becoming a digital ghost throughout Calypso City's tech world. After several years, however, the Naer persona would come to an end, and many of those friends who knew Naer, came to know and care for Sienna as herself.
With the fall of AXIS, the corporate entity came back under the control of a man named Alexander, the original founder of AXIS, who rebranded the entity as Helix Labs and reignited many of the old projects AXIS gas abandoned. One of these projects was the Orion System, an old medical experiment Alexander had been personally overseeing. By this, Alexander came to meet Sienna, and would eventually take her under his wing as a protege of sorts. Tragically, as chaotic as Calypso can be, Sienna's brother Dominick was killed. This was the connection through which Sienna, Alexander, Glitch, Azazel, and Angel all came to meet as a makeshift family.
Stats
STR - 4 DEX - 1 CON - 2 INT - 6 WILL - 5 Total - 18, below average human.
Theme: For those of us who like to associate music to characters
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