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Post by mootix on Jan 28, 2015 5:06:19 GMT
This is the thread where I, Mootix, shall post my character bios/profiles for all to see.
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Post by mootix on Jan 28, 2015 5:33:42 GMT
Rebirth
Name Before REBIRTH: Elliot White Age Before REBIRTH: 24 Gender: Male REBIRTH Name: N/A Affiliation: G.U.I.L.D. Description: Elliot has soft defined features that make him appear to be a few years younger than he really is. He is around 5’9’’ and has a lean build. His hair is thick, a bit messy, goes to the bottom of his ears at the lowest point, and is dark black. His eyes are bright blue. His outfit of choice is a dark grey sleeveless hooded jacket worn over a dark blue shirt with back sleeves that go to the elbows, black pants, and black high top shoes with white-lined soles. He also wears a silver wristband on his right wrist. The wristband is an inch wide, fits snuggly on his wrist, and has a pattern of blue lines interlacing around it. Biography: In his childhood Elliot had never been able to tolerate seeing the strong take advantage of the weak. Whenever he would see something like this he would step in and stand up for the weak, fighting to protect them, and to give them courage to stand for themselves. To give himself courage, he would imagine himself wielding things that would make him powerful and courageous. If he needed a sword to stand and fight he would imagine a sword. He never actually wielded these things, they were never actually real. But he could imagine himself with them, see them held in his hands, see these things as real, and it would give him the courage to stand up to the injustice. It was this strong sense of justice that led to his death. He grew up, deciding that he would become a member of the police force and sought a degree in criminal justice. On the night of his graduation he went out to celebrate with the rest of the graduating class. When the party was over and he was on his way home he saw a man being mugged in an alley. He stepped in to help the man, and in a fight with the mugger he was fatally stabbed. The mugger ran and the man had escaped, but Elliot was dying. As he drew his final breath, his only thoughts were a wish and regret that he wasn’t going to be able to help and protect people from injustice anymore. Thus, his regret of dying and his wish to help people allowed him to be reborn. Powers and Skills: Physical Image Projection (Multipower) Telekinesis Eidetic Memory Weaknesses: Fear of Large Bodies of Water Strong Sense of Justice Stubborn Nature {Primary Characteristics} STR – 12
DEX – 12
CON – 25
BODY – 20
INT – 15
EGO – 15 {Figured Characteristics} PDEF – 3
EDEF – 5
SPD – 2.6
REC – 7
END – 60
STUN – 30 {Detailed Disadvantages} Fear of Large Bodies of Water: Uncommon, Strong, CP Bonus+10 Elliot is fearful of being in large bodies of water and is apprehensive of being near them. He can tolerate everyday things like baths and pools, but becomes uneasy around bodies of water like lakes, large rivers, and the ocean. If he is in a large body of water he will start to become extremely anxious and might panic. If he is on a pier or other structure above the water he becomes nervous, and if he is in a boat he gets seasick very easily on top of being nervous.
Strong Sense of Justice: Uncommon, Total, CP bonus+15 Elliot cannot stand to see injustices carried out and will always step into a situation where one is taking place, even if it is disadvantageous to him. It would take very heavy persuasion or physical force to stop him from involving himself in those kinds of situations. This does not include things like arguments, or fights between two people of equal standing. Only if the situation is wrong or unjust does his strong sense of justice compel him to intervene.
Stubborn Nature: Common, Strong, CP bonus +15 Elliot has a stubborn streak. This gives him a “Don’t give up!”/“Perseverance!” sort of attitude, but can make him difficult to deal with if he’s set his mind to something and doesn’t want to budge. Persuasion may be needed if reason doesn’t change his mind on certain things, although there are some things he will hardly ever budge on. In the worst cases, a good amount of strong-arming may be needed to change his mind. {Detailed Talents} Eidetic Memory: CP cost 5
Elliot can remember and recall images and senses with detailed exactness. This comes in handy for him in his projection of things and training in projection, but it could also serve other purposes as well. {Detailed Powers} Physical Image Projection (Multipower)
Base CP Cost: 40
Advantage Modifers: Physical Manifestation +1/4
Limitation Modifiers: Focus -1.75
Base CP Cost: 5
AP Cost: 50
END: 5
OCV and DCV depend on what it is that Elliot projects.
Elliot can project images of things from his mind. Physical Manifestation is taken as an advantage to allow the projections to become physically real as long as the projection is maintained. For example, Elliot forms an image of a cardboard box and then projects it, the box is now physically real until he ends the projection.
[Physical Image Projection – Unfamiliar / Vague Projections]
Base CP Cost: 5
Advantage Modifiers: Physical Manifestation +1/4, Difficult to Dispel + 1.25
Limitation Modifiers: Focus -1.75, Endurance Limitations –1
AP: 12.5
END: 1
OCV and DVC depend on the projection.
Elliot can project things that he is unfamiliar with or has limited knowledge of. Say he projects something that he has only seen or heard descriptions of, but he has never held or used it, it would be considered unfamiliar or vague.
[Physical Image Projection – Familiar Projections]
Base CP Cost: 5
Advantage Modifiers: Physical Manifestation +1/4, Difficult to Dispel +1.5
Limitation Modifiers: Focus -1.75
AP: 15
END Cost: 2
OCV and DVC depend on the projection.
A projection that Elliot is familiar with is not the same as a “trained” one. While a “trained” projection is one that he has specifically trained himself to project, a familiar weapon or object is one that he has had little to no training projecting but is familiar to him. For example, if he holds, sees, or uses something often enough then it is familiar and when he projects it it’d be a “familiar” projection. But if he specifically trains himself to project something, after enough time it will be easier to project and reach "trained" status. “Familiar” projections are basically a rank below "trained".
[Physical Image Projection – Trained Projections]
Base CP Cost: 5
Advantage Modifiers: Physical Manifestation +1/4, Difficult to Dispel +2.75, Reduced Endurance +1/4(END cost to maintain is halved)
Limitation Modifiers: Focus -1.75
AP: 22
END Cost: 2
OCV and DVC depend on the projection.
“Trained” projections are projections that Elliot has specifically trained himself to project with more ease.
[Physical Image Projection – Second Nature Projections]
Base CP Cost: 5
Advantage Modifiers: Physical Manifestation +1/4, Difficult to Dispel +5, Armor Piercing +1/2, Personal Immunity +1/4, Reduced Endurance +1/4(Only costs END to Activate)
Limitation Modifiers: Focus -1.75
AP: 36
END Cost: 4
OCV and DVC depend on the projection.
A second nature projection is one that is essentially a part of Elliot. This could be either a projection that he has trained for long enough, a projection of something that he has used for long enough, or a projection of something that holds great personal significance for Elliot. Whatever the case, second nature projections generally have a great deal of significance to Elliot.
[Telekinesis]
Base CP Cost: 27
Advantage Modifiers: Difficult to Dispel +1/4, Reduced Endurance +1/4
Limitation Modifiers: Affects Whole Object -1/4
AP: 36
END Cost: 4
OCV is based on TK STR (TK STR value is 16)
Elliot can use Telekinesis but the limitation "Affects Whole Object" only allows the telekinesis to affect a whole object. This means that while Elliot cannot punch or squeeze something with his telekinesis, he can grab it and move it around.
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Post by mootix on Mar 17, 2015 4:53:00 GMT
TNRPG
Name: Alaya Ravinder Gender: Female Age: 20 Race: Human Appearance:
Hair: Alaya has light blue hair that stops just below her shoulder blades. She mainly wears her hair in a ponytail for convenience but opts to let it down when relaxing. She has her hair styled with bangs that are parted in the middle and lean out in either direction as well. Eyes: Alaya’s eyes are a bold lavender color. Clothes – Top: Alaya usually wears a simple jet-blue t-shirt or a white sleeveless top. She also has a gray coat that she wears when needed, or when she wants to. Bottom: Alaya usually wears either a pair of denim shorts with black leggings or a pair of jeans, and a simple belt with both. She usually wears either dark gray sneakers or black boots. Other: She has a pair of leather gloves that she wears when her hands get cold, usually in combination with her jacket. She ties her hair up with a simple white hair tie. Alaya is about 5’9’’ with sharp facial features that give her a somewhat firm and determined look by default. She has a lean, athletic build and light skin. Most people place her as looking like she’s around 22 if they don’t know her actual age. Personality: Alaya has a cheerful happy-go-lucky kind of personality. She is not easily discouraged because of this and it gives her a sense of pressing on with a smile. On top of this she also seems to be quite patient as well. Despite that she does take certain things very seriously, such as the value of life, the safety of innocent people, the safety of people she cares for, etc. If someone were to show a blatant disregard for anything like that then Alaya would have to give them a stern talking to or a whoopin’. She takes fights seriously as well. Weapons: Alaya has a pair of brass knuckles she uses when she fights. Power: Air Manipulation - Alaya has the power to manipulate air. She uses this for such things as wind bullets, wind walls, using the wind to speed herself up, and sometimes even glide through the air. Her manipulation of the air includes factors like density and movement/speed. She controls the air as though it is an extension of herself and she does not have to move her body in any way to do so, although she does move her arms and such while controlling the air out of habit. And because she thinks it looks cooler that way. Her main moves are explained below. Wind Bullets - Her wind bullets are made by compressing a piece of air to a certain size, rotating it rapidly, and firing it off at a target. The size of wind bullets ranges from bullet-sized to volleyball sized. Anything bigger is not classified as “wind bullet”. They can potentially pierce skin but are usually used non-lethally for knockback and stunning. Wind Wall - Her wind wall can withstand a maximum force of a truck going 120 mph before breaking at max output, in that case the truck would stop and her wall would break. She can use up to three walls at once with enough concentration. The size of these walls is about 3 meters max in height and 4 meters max in length. She can use the walls within a 4 meter range of herself. She can also use a variation of the wind wall which is essentially a force field with a 2.5 meter radius and it takes a little less concentration than holding up three walls. The wind wall is made by increasing the density of a patch of air and having it blow within a short space very fast and hard, pushing back things with heavy force. Using one wind wall is little problem for Alaya, but with each added wall the level of difficulty and concentration increases twofold. Air Dashes – By creating a very powerful burst of air Alaya can propel herself forward at high speeds, closing a distance of 10 yards in a single second on average. These dashes are used in short bursts at mid to close range to close in on targets and add momentum and power behind physical attacks. This can also be used for jumps as well, adding height, distance, and potentially leading into glides. Air Push and Wind Blast – This one’s pretty straightforward. A simpler version of the wind wall, the air push is a strong heavy wind used to blow back targets. Can be used at varying degrees of intensity and force and is a close-range to mid-range attack. The more intense versions of this are classified as “Wind Bursts”. A regular Air Push would blow a still target weighing 150 pounds back by about 5 yards. A Wind Blast on the same target would blow it back about 10 yards. Gliding – Alaya can make wind to glide on but she cannot fly. The length of her glide depends on things like where she starts, what height she starts at, how strong the wind she makes is, etc. To give an example; in a flat environment with no wind, except the wind Alaya makes, at a height of 100 feet and a gliding wind of average power, she would travel around 200 yards before getting tired and touching ground. At max power output with these same conditions she would travel around 333 yards before tiring out and touching ground. Profession: Airbender Traveler Backstory:
{Backstory} Alaya is the second oldest of four children to the Ravinder family. Her family lives in Vanhaven. The Ravinder family is well-to-do and has a proud history of producing people with strange and/or magic powers. Usually they produce one every other generation, however her and all her siblings were born with powers and they are the only children of the family’s current generation to be born with powers. Alaya’s first use of her power was at age three, when she knocked down a jar of cookies she couldn’t reach. She began being trained to control and use it properly at age nine and by the time she was thirteen she was able to train herself. Her relationship with her siblings was a good one. They often played together and, in secret, would use their powers to enhance their games. The older they got the more they used their powers in their games, eventually getting to the point where they were sparring. Their parents were fine with them sparring under supervision in a controlled environment, but the kids mostly thought that was boring and often sparred in secret without many restrictions. It was during one of these unsupervised sparring matches that Alaya unintentionally hospitalized her older brother, nearly killing him. After he recovered, her brother forgave her, but her parents punished her by sending her off to a boarding school in Grand Listul that was known for being very strict on many levels. She was 14 years old at the time and for a while cursed herself for what happened. She was forbidden from coming home during summers, only being allowed home for a few special holidays, and her relationship with most of her family became rather strained at best. She was only really able to make good with her older brother, making little progress with the others. The whole thing taught her a very hard lesson that certain things must be taken seriously. She continued to train her power in secret while at boarding school. When she graduated from the school at 17 years old she returned home, but the environment felt stiff and restrictive to her. Although she was starting to patch up her relationship with her family, once she turned 18 she left to go travel for personal reasons, saying that she’d be back eventually. One and a half years later she is still travelling, contacting her family every so often for various reasons, and it seems her travels have brought her to a new chapter in her tale… StatsSTR: A DEX: C INT: D CON: C SPD: B Power Efficiency: A
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Post by mootix on May 7, 2015 0:36:26 GMT
EPIGEIAName: Ivory Keys Age: 22 Gender: Female Race: Human Appearance: Ivory has light skin, her eye color is green, her hair color is black, and her facial features are a bit sharp. Her hair is a bit long, going past the bottom of her shoulder blades, and she wears it up in a bun. She’s about 5’7’’ and has an average build. She usually wears formal attire for her work: A white dress-shirt or blouse and black slacks or a skirt with formal shoes and either black tights or simple black socks. She also has a simple beaded necklace with alternating black and white beads all around it and a pair of earrings. Her necklace is a gift she received from her grandmother. On the left chest of most of her formal shirts is a patch sewn in. The patch is shaped after a shield and has a black outline with white filling the inside. The design on it is a simple black treble clef in the center, taking up most of the shield. Her casual wear consists of simple sweaters, shirts, pants, skirts, and casual shoes. Personality: Ivory is, first and foremost, a professional. She takes her work and herself seriously. This stems from a belief instilled in her by her late grandmother, which is basically “Work hard or don’t work at all.” And she takes this to heart. As such, when she isn't working, or when she entertains the idea of not working, she becomes more laid-back but still maintains a light air of professionalism. When she’s not busy with work Ivory most enjoys sleeping, watching tv-shows and the like, and going out to cafés or small restaurants. She’s an open-minded person and greets most strangers with a smile. She is not very patient when it comes to things affecting her and likes to have a handle on things. Weapons: She has a small dagger that she either carries with her or keeps very close to her. It is usually easily accessible to her at all times. Magic/Abilities: Ivory is self-studying magic, specifically magic involving telekinesis and offensive spells involving raw energy. She can use telekinesis to pick up anything that weighs up to 40 pounds and she can cast small magic bolts. The magic bolts can only do stunning damage at the moment and are about the size of a football. Her magic is not very strong at the moment and prolonged use tires her out. To cast any telekinesis she has to move a hand or two about in conjunction with what she's trying to move. For her magic bolts she has to concentrate a bit and fire them from her hand(s) but there is not incantation involved. Profession: Secretary Salary: Resident Region: Tharros, Lar Traveller’s Permit: Reich, Fulgar Backstory: TBA
o---------------------------------------o | Ivory's Inventory | o---------------------------------------o |Casual Wear | | |Formal Attire | | |Necklace | | |Earrings | | |Iron Dagger | | |Reich Permit | | |Fulgar Permit | | o---------------------------------------o |Money: $1850 | o---------------------------------------o
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Post by mootix on Apr 13, 2016 3:40:57 GMT
TNRPG Name: Aiden Ravinder
Gender: Male
Age: 17
Race: Human
Appearance: Aiden is 5'10'' with soft facial features, a lean, muscular build, and light skin. People tend to think he's younger than he really is due to his soft face.
Hair: Aiden's hair is navy blue. It's short, going just below the ears at the longest, and he keeps it neatly slicked back most of the time.
Eyes: Aiden's eyes are a darker shade of lavender, almost purple.
Clothes:
Top- Aiden likes to dress in semiformal cothing, usually a blazer or a zip-up jacket over a solid colored button-up shirt and an undershirt. He likes to leave the top few buttons undone on his shirt.
Bottom: His pants are usually slacks or jeans that match his jacket, and his shoes are usually sneakers.
Personality: Aiden is a very energetic young man and is easily exciteable. He hates being bored, and usually only takes things seriously if he can have fun while doing them. He also enjoys a bit of mischief from time to time.
Weapons: Aiden has two pouches filled with metal sand and a small pouch full of steel balls, around thirty of them. The steel balls are each an inch in diameter. The pouches are each about the size of an average pencil bag. He keeps them in pockets located on the inside of his jackets, he sews pockets into all his jackets for this purpose. The pouches don't weigh him down thanks to his power.
Power: Magnetism
Aiden's power allows him to manipulate magnetism. Specifically, he can magnetize something, and then control it from there by manipulating its magnetic field. He can also manipulate his own magnetic field. In order to magnetize something has to physically touch it or touch it with something under his control.
After magnetizing something and putting it under his control, he can manipulate the object at will within a range of five yards. Any further than that and the object falls out of his control and his magnetization will be nullified. At that point he'd have to remagnetize it to regain control of it.
Aiden's control of magnetized objects functions similarly to telekinesis. By manipulating the object's magnetic field, he can move the object around with high precision and speed, shoot it forth like a canon, and, depending on what it is he's magnetized, he can also use magnetic force to bend the object or change its shape.
Backstory: Aiden is a member of the Ravinder family and the youngest among his siblings. His power was discovered when he was just a wee lad, at the age of 7. One day he decided to don pots and pans as armor, and took up a ladle as his sword for a game of imagination. He unconciously magnetized them, and they got stuck to his body. After trying and failing to remove them, he got upset and they flew off him, breaking several windows in the process. From then on he underwent supervised training of his power with the rest of his siblings. Currently he is a student attending a private school in Magnum city. He plans on striking out on his own after he graduates.
Stats:
STR: C
DEX: B
INT: C
CON: C
SPD: B
Power Efficiency: A
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