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Post by Ritzz on Dec 18, 2019 0:16:01 GMT
Name: Vernice
Age: Unknown
Race: Demiurge
Gender: Female
Appearance: At 5'6” with dark skin. Her hair is slightly wild and curly with quite a bit of volume that is wider than she is. Some of it can rest on her shoulder and even curl around her body to get in front of her arms when she stands still. Her bangs gather thickly in front of her head, a thick bang going down the center of her forehead and down the sides of her head, with a very small bit of hair in front of her forest green eyes. She wears a short black camisole and over it she wears a green shawl fit for travel that goes down a bit past her shoulders, leaving her shoulders, the straps of her camisole, and most of her collar down to just before her chest is visible.
By default, her black horns and lizardlike green tail would give one the idea she was one of the dragon races, though she will often correct them and confirm these are traits of the devilish heritage.
Personality: Her first impression with most people is an calm and easy going lady, with more than a few "head in the clouds" moments. They would be overall correct in their assumptions, but she is not adverse to treating situations and people with decorum and courtesies as she sees fit.
She is a glutton for meat and is easily swayed by her appetite if you offer her favorite meats. She can tend to get sidetracked outside of serious matters and can often get lost because of her inattentiveness.
When threatened, she's much happier to make a quick escape than stand her ground, but if she is forced to, she may not be especially lethal but she can prove to be an obstacle.
Power: As a demon, she is a class of Lesser Demon belonging to a clan that collectively call themselves "Orcus", whereas they all retain serpentine tails and demonic horns with varying other physical traits. They are otherwise just as any other demon, but they have a slight acclimation for holy magic, which they typically use in their society to curb their more extreme demonic urges in their pursuit of more peaceful and studious lives. As a result of generations of this, many of the current gen Orcus are lethargic and often easily swayed or pushed if one was persistent enough.
Weapon: Her stave, which is a mass produced item in her clan. A normal catalyst for spells, handy for whacking someone with as well.
Magic: Prior to starting her journey as a lazy adventurer, she was one of many of her fellow Orcus demons that dabbled in sorcery and magic, but with her nature she leaned more towards using Barrier magic as her only school of magic, all the better to sleep peacefully with. Through her journeys, she has discovered ways to use her defensive magic to fight back with, rather than whining and relying on her brute demon strength and blind luck to survive.
Through creating polygonal barriers, she can create many of a small size or one of a human sized barrier to send out as a projectile, guiding by her hand or stave's movements. The smaller ones can move as fast as an arrow, while the larger ones are slower but significantly heavier.
Stats: STR: 4 DEX: 3 INT: 6 CON: 4 WILL:2 Total- 19
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Post by Ritzz on Dec 20, 2019 20:51:25 GMT
Name: “Charybdis”
Age: Unknown
Race: Indoctrinated
Gender: Male
Appearance: Appearing as a tall male, nearly 7 feet in height, he has stark white skin and sharp canines. A rough, angular face that has “mean” written all over it with thick eyebrows and a black mowhawk mullet with piercing yellow eyes. He is top heavy and extremely muscular, owing to his altered humanity. For clothing he just wears a pair of black jeans, boots, and thick black chains around his forearms.
Personality: Crude, brash, and confrontational. He acts as the muscle in team Odysseus.
Power: Originally human, her humanity was twisted by a curse and now she disguises herself as something under human skin. Unlike her “sister”, Charybdis is more physically capable while also maintaining a great deal of power in the form of a defensive vacuum power that allows her to “swallow” objects in front of her and return them back, or keep them stored for later. She does not have a limit on how much she can store, but there is a limit on how large an object she can store at once which isn’t larger than an SUV. She can swallow anything from flames, electricity, stone, even people and keep them safely stored until she is ready to release them or she runs out of stamina to keep the person contained.
Weapon: Wields a large halberd like a war axe due to his size. With its length and heft, he can easily pulverize a person brandishing a shield by simply batting them away, if the shield is strong enough to not be split in half that is.
Stats: STR: 7 DEX: 3 INT: 3 CON: 5 WILL:3 Total: 21
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Post by Ritzz on Dec 20, 2019 22:37:24 GMT
Name: “Scylla”
Age: Unknown
Race: Indoctrinated
Gender: Female
Appearance: A woman with ash gray skin, blackened sclera, and a thin figure. She seemingly wears a prom style black dress with matching pumps, though the dress appears more like coiled tentacles rather than cotton or fibers. She has a full head of twisted, gray hair that appears slick and wet, as if she just got out of a pool.
Personality: Spiteful, Cruel, and Predatory. She is responsible for harvesting and abductions, in addition to infiltration and blackmail.
Power: Originally human, her humanity was twisted by a curse and now she disguises herself as something under human skin. While not especially powerful physically, she has the ability to charm people with sounds she emits, or cause hysteria by sending people into panic. People under the effects of her power will regain their senses after a while or after being rendered unconscious, but those she wants to keep would be unfortunate enough to be dragged away to hear her true voice, which puts them under her charm for several days, obeying her commands. She can only put 4 people under extended thrall, but these thralls won’t return to their senses with normal methods.
Stats: STR: 4 DEX: 4 INT: 4 CON: 4 WILL: 4 Total- 26
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Post by Ritzz on Dec 20, 2019 22:38:06 GMT
Name: Lima Annexer: Malignant Indoctrination Automaton
Race: Automaton
Appearance: Unknown
Personality: A creature synthetically created by a long dead madman, the Annexer was made to be stoic, firm, and a strong partisan leader to rebel against the current leadership of Nor and replace it with the madman to lead through his rule. However, the Annexer had ideals of its own which conflicted with the madman’s, so it was forced to put an end to his life after a spat between the two, which ended up with him dying and the Annexer put into a forced state of slumber. It does not have a sense of morality, but it has a sense of fairness and offers peaceful resolutions to those brought before it; however it shows no mercy to those who deny its offers or gets in the way of its plans. It treats those it converts with something similar to parental care, but even they will be scrapped and replaced should the Annexer feel they have served their purpose.
Power: A cybernetic organism that is composed of a continuously growing store of DNA from humans to demihumans, demons, and magical beasts alike. It grows its physical and magical abilities through absorbing these creatures, and in return can alter creatures brought before it into “monsters” by splicing beast parts or parts from another creature onto the current, turning them into amalgamations bestowed with power.
Stats: STR: 8 DEX: 6 INT: 7 CON: 8 WILL: 5 Total- 32
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Post by Ritzz on Dec 21, 2019 1:23:26 GMT
Name: Shiroi Kokoro
Age: 578
Race: Kitsune
Gender: Female
Appearance: A 5'7” woman with fair skin, light pink hair, and yellow-orange eyes. Her long hair is a ponytail that stretches to the mid of her back, with three black beads sifting her hair through near her nape. At the side of her head is a black kitsune mask, not seemingly tied to her head or hair by anything. Under her clothes she has a skintight black jumpsuit that covers all but her fingers, her toes and heels, her fingers and everything above her collarbone. Over this she wears a dark pink yukata with the torso tucked into a black waist skirt designed with a group white spider lilies and pink lotus flowers printed at the end, with the end of the skirt stopping above her knees to reveal the black tights on her legs. The skirt is fastened to her body by a black sash with a pair of fox tails hanging off of her hip. Finally, for footwear she sports a pair of black long strapped geta with the straps coiling up her foreleg.
Personality: Mischievous, drunken, and coy can all describe Kokoro. Kokoro tends to tease her friends and enemies alike with her soft-spoken, but usually snide voice. Once she can be quite assertive and bold when she needs to be and often when she is away from those who know her she shows a genuine and considerate side, but more often than not prefers to take the malevolent route to get what she needs, acting no better than a thug. This is ever more focused when she drinks, whereas she gets very touchy-feely and doesn't care for personal space.
She secretly holds a longing for her former self, whatever it was long forgotten to her. Her fractured memories and assistance of her friends led her to a hidden kitsune village whereas the people missed her but do not recognize her. She fears their rejection and refuses to visit them until she remembers more.
Abilities: An aged kitsune once halfway to apotheosis, now reduced to a single tail and lost memories. What does come natural to her are her talents with talismans and jutsus, a form of proof of her old career as a priestess. Uncommon for a priestess is her martial skill, whereas she maintains an odd fighting style whether or not she is drunk(though she always is at least buzzed), swaying and attacking unpredictably between sending out waves of jutsu and talismans.
Magic: Jutsus draw from her well of ki to generate magical effects, while talismans are inscribed objects that cast predetermined effects when thrown or activated by her. Her jutsus range across the elements of fire, ice, and lightning while her talismans are typically pure aether or divine in nature. Talismans are used in the hand, thrown like knives, or placed as traps for their effects while jutsus require hand signs to generate effects, with more hand signs creating stronger effects.
Of course, being drunk has its effects on her, and she often makes mistakes in which talisman she pulls out or uses the incorrect sign in a sequence, often casting the wrong spell or striking herself.
Stats: STR: 6 DEX: 5 INT: 6 CON: 4 WILL:4 Total- 25
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Post by Ritzz on Apr 28, 2020 23:23:14 GMT
Name: Moiree Bacchus
Gender: Female
Age: 23
Race: Human
Occupation: Street Healer
Appearance: Standing at 5'7, she has straight green hair and purple eyes, with blue highlights starting at a gradient from the tips of her hair to about a quarter up. Her hair is short, cropped as a bob. Her skin is fair and her figure is healthy. She wears a simple blue sweater dress with green/pink stripes going horizontally across the sweater, with floral print stockings and green heels. Around her waist, there is a thin green white sash that ties around her and is tied into a bow at her right side.
Personality: Clumsy but good-willed, she has a habit of going out of her way to assist people but her klutzy nature usually has her cause 3 more problems before she solves the initial one. There is no doubt however that her abilities and knowledge on healing people are genuine and skilled, but her ego tends to grow big when complimented and she can make mistakes once her ego becomes overinflated, then she gets yelled at and down-trodden but typically makes a quick recovery.
Weapons: As her occupation takes place in the streets, she carries a can of mace for self defense and to give her time to escape, though its effectiveness is questionable in a city like Calypso or Magnum.
Abilities: As a generic human, her abilities are fairly standard, maybe even slightly lacking.
Magic: Healing. Her healing is a good example of mid to high tier healing magic, able to close small wounds with ease and turn fractures back into cracks and eventually healing the bone itself given a short period of time. Her healing however, only affects one person at a time including herself.
In addition, she seemingly has the ability to move her sash, having it extend out to wrap around people she intends to heal, sending her power through the sash to spread her healing more effectively.
STATS: STR: 2 DEX: 2 INT: 4 CON: 3 WILL:2 TOTAL: 13
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Post by Ritzz on Apr 29, 2020 1:08:30 GMT
Name: Crux Gender: Female Age: 23 Race: Virstalli Occupation: Cleaner Appearance: She has short brown hair that stops just around the middle of her neck, with her straight bangs reaching a bit further to her collar bone, while the underside is purple. Her eyes are violet, pairing up with her slightly tinged skin. She is 5'7" tall, and wears a black zipper hoodie left open to leave her white tank top visible, while at her legs she wears a pair of black cargo jeans and black sneakers. When she gets connected with her wyrm, her clothing and hair undergoes a vibrant change. Her hoodie gains strange glowing designs along the sleeves, back, and hood where the sleeves gain glowing yellow streaks with spots lined along the sides going to the back, while the back glows with a large slender design like a snake's body that leads up to the hood, which has the glowing snake-like print go around the hood as if it were opening its mouth, with dark spots where the eyes would be. The inside of the hoodie turns brown while her shoes fade to gold as well. Her hair shifts from brown to black, and her eyes gently glow. The whole color shift appears more like a warning, like an animal being brightly colored to warn potential predators. Under her clothing, evidence of scales can be seen around her neck, forearms, forelegs, and feet, while her eyes resemble a wyrm's. Personality: Cunning and underhanded, she takes her work with the hopes of a difficult job to overcome, willing to test her own limits and abilities with tougher jobs after each completion to steadily improve herself. She has a sadistic streak, loving to undermine the relationships and trust she's built with others with cruel tricks and pranks and egging them on to attack her once they've become furious and willing to go as far to kill her. Her relationship with her wyrm, Burden, is clearly one of lifelong partners in crime, and they seem to be willing to die for one another if such a situation pushes them to that choice. As a result, she is uncharacteristically worried when she does not know burden's location and even goes as far to cry, beg, and plead for Burden's return if he's captured and endagered. Partner: Burden- An earth wyrm resembling an eel, it is roughly as long as Crux is tall and as wide as a scarf. It is close in appearance to a golden spotted eel mixed with a moray eel, though with tough draconic scales replacing what would be normal fish scales. Its reptilian eyes are green, and has a maw full of sharp teeth that remain bare even when it is sleeping. Its tough scales protect it from damage, while its natural camouflage and earth swimming abilities allow it to sneak up on prey and latch on with its strong jaws to shred them apart. Abilities: As a virstalli, she has most of the general quirks of the race, stacked on top of an unnaturally high willpower.She is bonded with an Earth Wyrm, named Burden, who has properties similar to that of an eel. Through their bond, she has the ability to camouflage herself to blend into her surroundings and even alter her appearance with clever uses of her camouflage. Though she can't do it effectively alone, with Burden, she can "swim" in solid material like dirt, stone, and concrete for as long as she can hold her breath, though great vibrations will disrupt her swimming and force her out of swimming. Magic: Healing. Her healing is a good example of mid to high tier healing magic, able to close small wounds with ease and turn fractures back into cracks and eventually healing the bone itself given a short period of time. Her healing however, only affects one person at a time including herself. STATS: STR: 6 DEX: 7 INT: 4 CON: 4 WILL:7 TOTAL: 28
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Post by Ritzz on May 4, 2020 16:12:12 GMT
Name: Kyouro
Race: Oni
Age: Unknown. Presumed 15.
Appearance: She’s short for her race at 5”, with fair skin and blank purple eyes. Her wavy black hair has grown long messy from a lack of care and no reaches past her shoulders, just barely kept from getting too extreme at the back by tying near the end of her hair with a white ribbon into a ponytail. Her hair is let loose to flow wildly and is commonly uncombed to let flow in front of her face, giving her a generally uncouth look. She wears her old yukata, the purple having faded and the black sash slightly tattered. Her black socks are stretched and ragged, while her geta appear worn and barely held together. As an oni bred for specific purposes her horns are shorter than normal and stubby, making shiny obsidian horns slightly peek out of her forehead under her hair.
Personality: Born and raised as an assassin, she was neglected the tenderness of love and care and was exposed to hardships real and artificial to harden her into what she was before meeting the guild; a machine that follows orders to a T. After being freed of her shackles she shows a bit more character, such as a hidden snarky side despite her emotionless gaze, even a bit more poisonous in the rare instances she is annoyed or around people she doesn’t like. She has an almost childish interest in social interaction, often taking advice from books or other people too literally or confusing the intention, often looking to be praised whenever she finishes goofing up the incident.
Abilities: Being an assassin by trade with the features of the oni are enhanced by her selective breeding for the job makes her powerful but flawed. While her body’s raw strength (a major feature of the oni) is stunted hard as a result of her selective breeding, she still retains a high degree of endurance that let her fight for much longer than others, and dexterity that allows her to use her weapon skills to the fullest.
Magic: Through the use of chi she is able to use Spirit arts, techniques both popular worldwide or passed down in her clan, to efficiently complete her work.
“Flutter”- Using chi to gather energy at her feet, she can briefly make a solid platform that she can leap off of to change her direction or give herself an extra jump.
“Flight”- Depending on how one views flight, the name is not entirely accurate. Using chi to infuse her glaive with an effect of levitation it can only hover at the height it was used, immediately stopping any motion and will only move in any direction through being pushed. It’s original intention was for users to imbue their bodies or clothing to prevent themselves from impacting against surfaces if they were to fall, but the secondary effect can be used for a version of flight with her ability to use flutter.
“Vapor”- Using chi as a sort of camouflage, she can make her presence itself disappear. Rather than go invisible, she instead won’t set off detectors and impulses like heat scanners or the sensation that someone is “watching you.” As she is almost always using this as a habit, she often surprises people by accident.
“Vanish”- A more direct form of camouflage, it makes her disappear to the naked eye briefly. It uses chi to take in the surrounding information and process it as an image over her skin. This of course is absurdly complex and can’t be maintained for long while moving, mostly intended for surprise attacks or scouting.
“Aftershock”- An art passed down in her clan, she’d charge spiritual power before taking a quick slash. In the following moment, even if she’s slashed the empty air, another invisible slash carves through the space her glaive passed through. “Fade”- Her ultimate technique. She uses a massive chunk of her chi while holstering her weapon. While in this state, she has enhanced evasion, attacks passing through afterimages left behind as if she were a ghost. In exchange, she cannot attack at all, as the technique requires an absolutely peaceful mindset.
Weapon: Ent Wood Glaive- A wooden glaive made (carved) from a generous (dead) ent Kyouro came across years ago. She has reinforced the glaive with the ent’s hardened resin and wrapped the handle with leather straps. Being a weapon made from a magical creature, it is as sharp as the metal variant, possibly even sharper while retaining an innate magic resistance. Of course, with her human-like strength as opposed to an oni’s, she cannot hope to use the weapon to block and instead uses it to deflect and redirect.
Stats STR: 3 DEX: 7 INT: 3 CON: 6 WILL:4 Total: 24
Background Notes:
-Is deeply involved in Kidara’s past; as a child she was the one intended to assassinate the Luan Queen when she and Kidara had a secret outing, but failed when Hiiro had gotten involved. Neither Kidara nor Hiiro know it was Kyouro who was the assassin who failed, but they all know Meyze was the one who did finish the job after he admitted to it during his attempted coup. Kyouro herself has no intention of telling the two about this either.
-With no family to turn to, she was taken in by Moonlight who would be her guardian of sorts, and then became doted on by Ruseka. Though since Kyouro is so own tempo, she doesn’t take much from either influence anyways.
-Due to her training, she has shown she is capable of acting like a completely normal girl her age, in addition to being more posh or downtrodden as need be to get closer to her targets. As a result, it appears her default near emotionless state is her true personality. -It is apparent she would eat anything given to her as food, as she is the only person who has not made an excuse not to eat the near lethal food Skye cooks, and doesn’t have any reaction when eating Viathan’s cooking.
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Post by Ritzz on May 4, 2020 16:18:21 GMT
Name: Ruseka Sykolo
Alias: Grendel
Gender: Female
Race: Dwarf
Age: 30
Appearance: Old- i.imgur.com/8pOVkXN.png
Standing at 4’10” she is surprisingly diminutive despite her infamy, with long bronze hair kept straight with her two front bangs tied behind her head with a ring, with a nearly matching skin tone due to her tan. She has green eyes that coldly stare at her next target while her nearly ever present smile remains on her face, taunting and giggling. As a former AXIS department head, she chooses to wear more comfortable and conspicuous clothing fitting city life. Simple gray pleated dress and a hay sunhat, with dark brown wedges.
Personality: She has two primary masks; one for people she tolerates, and another for people she doesn’t like. For those she tolerates, she meets them with her usual smile, giving them the bare courtesies and customs. For those she doesn’t, they’d get the same treatment with a few threats to their loved ones or prized possessions casually tossed into the conversation. She is spiteful, mischievous, and hardly lets morals guide her actions. Should murder or betrayal get her the success she requires, she will gladly commit to the task. Her complete lack of morals is why she became the way she is now. However, she does have a sense of what is right and wrong, and what should be protected if it is dear to her. While others may not agree or get along with her, she is not going to let unpopularity stop her from protecting what she cares about, and the few bonds she’s made with Kyouro and the Guild have shown she can at least show compassion and a form of gentleness, while her rebuilding Coin city to Magnum city as a form of penance for her destruction she caused as part of AXIS she has a sense of regret, however contradictory it is to her normal attitude it may be.
Abilities: For a dwarf, her abilities excel at infiltration, information gathering, and if need be, coercion and covert elimination.
Her supernatural ability lies in her reading and manipulation of a person's subconscious. While she can't read their thoughts or speak to them mentally, she can gauge their emotional state and prod at it, or influence a reaction out of them by altering their emotions. With focus, she can accurately guess where a person she can see is going to move based on their subconscious thought at the time. A person already in a turbulent emotional state is much easier for her to take advantage of than one who is calm.
Metal Malice: In lieu of a dedicated weapon she is often accompanied by her personal creations of magitech whenever she is out and about. They are miniature golems the size of large flies and accompany Ruseka while she’s outside. When summoned, they come forth in a mechanical mist behind her. It clumps together in the shape of hands floating behind Ruseka’s back when engaged and performs combat this way.
Stats STR: 4 DEX: 6 INT: 7 CON: 4 WILL:5 TOTAL: 26 ________________________________________
Background Notes
-She was certainly a sociopath, possibly bordering psychopathy. She has to date killed one guild member, caused disruptions in multiple cities, leveled half of a city, and is directly involved with the murder of her people's own hero of sorts (although it was self-defense at first). After abandoning AXIS, she's been making a turn around and is being more beneficial to society, even if she is still branded a criminal.
-As a result of abandoning AXIS, she is still one of two members who are on the remaining member's wanted list for betrayal and abandonment. Unlike Sethos who is too powerful to subjugate on his own in addition to being allied with the guild, Eris is too dangerous to subjugate due to her knowledge and spiteful attitude, more than willing to drop the names and locations of the remaining AXIS members to the guild or any other heroic organization before she is taken down. Though, she does not actually need this information to survive, she enjoys teasing the remaining members with this information.
-She treats Kyouro like a sister whenever they are together, due to both of them being rebellious outcasts from their clans due to going against what the majority wanted of them, even if the girls themselves had apprehensions. Though oftentimes, she’s a bit mean with her teasing to her.
-The entire reason she left AXIS was due to a confrontation with Moonlight and the other guild members when they invaded an AXIS base in the Everforest realm, where Ruseka had threatened to blow up both herself and the base with every member in it if she had to. Her goals were questioned and her will was put to the test when Moonlight had cornered her, proving she was knowingly being a disposable pawn to AXIS the same way she was a pawn to her clan. Even when she snapped and tried to activate the detonation, Big Eater had broken the switch himself, prioritizing her safety over the death of the guild members, solidifying Ruseka’s broken willpower and eventual degradation of sanity before the incident in Rückseite.
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Post by Ritzz on May 4, 2020 17:00:29 GMT
Name: Vonteno Falke
Age: 21
Race: Aberrant Human: Savant
Appearance: Old- i.imgur.com/rRKJjV2.png
She stands at 5'10" with platinum blonde curly hair that reaches down to her nape and slightly tanned fair skin from her work outside. Her eyes are a soft green color, but when she is exuding her power, her eyes have a gentle glow. For clothing she wears a pair of blue skinny jeans, a white turtleneck and a brown parka, and a pair of black work boots. During hotter months she swaps to a two piece white dress shirt and a laced blue skirt with simple brown loafers and a black choker. Her eyes are normally half-lidded so she comes off looking uninterested, but made worse by her staring habit that makes her look intimidating to others.
Personality: She is easily misunderstood and often feared for how she acts, but most of the problem is due to her lack of realizing people are scared of her. Internally she’s genuinely nice and means well, but has no idea she’s scaring people and often misinterprets that they are scared. Outwardly she speaks sparsely and nearly in monotone, but whenever she raises her voice the situation typically becomes scarier for those with her. Speaking sparsely, she even tends to sometimes just say one word in response, a habit she got from her mother who she talked to often in full conversations this way, much to her father’s dismay and confusion. She does have her moments when she shows small smiles and grins and they can only be described as one thing; “shining.”
Abilities: Being a mostly normal human, she does not have any features that exceed human limits, but she does come close to reaching her own due to training and experience in the field. In most situations, she would lose out in speed and strength to the significantly stronger mythos and monsters, so she instead relies on adaptability and her one other abnormality other than her magic; her extreme accuracy with guns.
Magic: A Savant, her mother’s side of the family is a long line of savants who served as guards, mercenaries, and soldiers. Their family’s particular magic is “Armory Savant”, granting them the ability to summon forth a weapon and shield for battle. They can summon only one shield and weapon at a time and they particularly fit the time period they are within. As such Vonteno summons forth a riot shield and her usual revolver. What is not a popularly known fact is that these tools are only limited to what they become, but not what they are made of.
Weapon: She typically relies on her revolver for most scenarios due to its reliability and speed, but she can also summon a variant that loads shotgun rounds making it heavier and impacting its range, but more effective against tougher enemies. She can also summon an arm mounted riot shield she can use to protect about 4/5th of her body other than her forelegs and feet when she is actively guarding, but can guard her entire body if she crouches.
Stats STR: 5 DEX: 6 INT: 4 CON: 5 WILL:4 TOTAL: 24
Background Notes -Despite her job being a member of the police force of Magnum, and prior to that the leader of a ragtag group of misfits simply given to her to get her out of the way in her homeland, she has very little care to adhere to rules and laws so long as she can protect what she can. While she wouldn’t go out of her way to break them, she is more than happy to bend the rules as need be.
-Due to her icy glare and quiet demeanor, nobody who isn’t a hardened individual or guild members knows how gentle she prefers to be, as she’s usually forced to be the straight man or warden by the situations she’s involved with. She would much rather nap or go shopping than have to do her job.
-She, like Skye and Chiara, are awful cooks. However, she has the benefit of her food actually tasting decent and being healthy but her meals somehow always come out looking awful at best, still alive at worst. As a result, she doesn’t cook for others since she would probably cry.
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Post by Ritzz on May 4, 2020 21:03:52 GMT
Name: Antonio Bell
Race: High Elf
Age: 350 (Appears early 20s)
Gender: Male
Profession: "Reaper of Chaos"
Appearance: Being an elf, he has a decently tall stature of 6'7" and shares common traits such as pointed ears and unnaturally handsome features. Unlike other High elves who may value grace, heritage, and nature above all others which give them slender and dainty figures, Antonio differs being fit, lean, and while his grace is still present it is noticeably grittier. His hair is pitch black (dyed magically), curly, long, and spreads out a bit past his nape like a mane, with some of his curls strategically combed to cover one of his eyes. He wears a white leather trench coat with a purple snake-like print spiraling up his sleeves and from the waist. The sleeves are slightly rolled up and the jacket is left open, revealing his half buttoned purple dress shirt with his pectoral muscles showing underneath. Following these are matching leather jeans, tight fitting and tucked into brown boots that resemble motorcycle boots. His skin is a fair tone, if a bit paler than others, and his eyes are bright purple. Around his waist he has a black belt with a silver skull buckle and a pair of silver earrings near the tip of both ears. Wrapped around his left arm and right thigh are similar black belts fastened to his limbs.
Overall, it's what he thinks looks cool.
Personality: Devil may care describes his shown attitude best, acting quite smug and conceited towards every foe or potential foe he meets, and chewing up the scenery even outside of battle. He is boisterous, hammy, and frankly a bit dull to the uptake, ever the one to speak of his “cursed bloodline” and “pains from overflowing power” from being a self-proclaimed reaper of chaos. Despite having the personality and mindset to be a perfect candidate as a Reaper, he is too kind-hearted at best, and stupid at worst to the point that his "malicious" pranks and schemes usually end up helping people instead, or at least be harmless. Nobody has the heart to tell him he's not actually a reaper of chaos or good at his job since he's so enthusiastic and honest, and probably too conceited to accept it otherwise.
Despite his annoying attitude, he has genuine care for those around him, which is what he tries to keep a secret from others. His switch is usually flipped at the sight of senseless waste of life or when he gets really heated in a fight, going from a goofy show off to an elf molded into a warrior from years of training, ferociously grinning fearlessly as he throws himself into the fray. Usually he gets beaten to a pulp and thrown back out.
Abilities: As a follower (reject) of the reapers of chaos, he has trained his body to exceed his race’s normal boundaries and broke his limits and, coming to match the power of elves who earn the title of Rangers, who are known to be guardians of the forests itself. Rather than excel in skills with the bow and connections to the forest, Antonio instead focuses a more versatile set of skills and magic, not particularly excelling in any field other than his absurd tenacity. He favors brawling and swordsmanship, but his weapon is…
Weapon: …A whipsword of dwarven design. It appears as a group of serrated shards of metal floating closely together in the vague shape of a sword and a simple hilt, marking it as a magic sword. The hilt itself contains mana that collects and keeps the shards together, and when swung the shards extend outwards like a chain and cuts what is in its path. It is frankly useless for combatting anything that isn’t unarmed and naked as it lacks the power to cut through metallic armor and needs a few precise swings to cut through leather. It cannot be used for guarding as the shards will just let whatever is coming through the gaps between them.
Magic: Sacrilegious to not only his own people but frowned upon by most humanoid races on Gaiana, he uses the dark arts of blood magic, using the life force drawn from his own (or rarely, another person’s) freshly spilt blood as a substitute for mana to cast powerful one-off spells, buffs, and hexes that would normally cost a much higher mana to make an equivalent in mages. Of course, losing blood is inherently hazardous to himself and others, as he cannot restore the blood lost, nor can he heal others. He fortunately has maximized his casting to require less blood for weaker but efficient versions of his spells, but one needs only to lose half their blood to suffer exsanguination, and the average adult merely has 4 to 6 liters of blood. Notable Spells (Lovingly renamed and actively said mid-battle):
Spite Javelin: A meter long pole of blood. Despite its liquid form and size, it carries a hex that curses those splashed by the blood with lethargic movement and slight weakness.
Savage Reach: Clawing his hand along the ground, when he swings upwards a large clawed crimson hand shoots from the earth towards his foes, sweeping them away in the wave of blood.
Sanguine Charge: Using blood to coat his weapon, it would surround it in a red crystallized layer of blood, generating a sharpened edge and a solid form, turning broken weapons into usable tools.
Blood Oath: A spell that draws on the blood of the caster to bless themselves with a powerful buff that essentially ups their physical stats drastically at the cost of…well…near death. Antonio has altered this spell to use a significantly less amount for a much weaker buff (bumping up his physical stats by .5), but has also adapted the use of foreign blood to also bring the effect. With the little amount of blood that Antonio uses for his spells, foreign blood would give near negligible boons, 2 liters of a person’s blood granting him only the same level of boost as a normal buff. However, if enough bodies were lying around…
This spell is has tells of its activation, being a distinct magic signature, heat rising from his body, and red glow from his eyes (due to the blood vessels in his pupils glowing). These tells increase the stronger the blood oath.
STATS: STR:5 DEX:5 INT:3 CON:5 WILL:5 TOTAL: 23
Background Notes -Absolutely despises centipedes. Granted, he has no fear of illusory centipedes or monstrous centipedes, natural or otherwise, just normal centipedes. (He reasons normal centipedes are inane mistakes of nature, particularly about them having three brains and supposedly three heads as a result.)
-He had an ulterior motive towards joining the Reapers of Chaos at first, despite their ideology directly conflicting with his own. The reason is quite simple, but gnaws at his psyche in the back of his mind. (He wanted to become a hero for his village, as one is prophesized to appear every half century to renew the forest’s bounties and bless the village with protection. The hero had not arrived as planned, and the village slowly fell into decay. He turned to chaos, thinking its properties when controlled could cause the same effects as the legendary heroes, but the plan was a fool’s errand from the beginning since he's too incompetent to have realized that he had gotten the dates wrong, and the hero actually appeared a few months after he left and restored the village and forest to its splendor. The villagers and his family don't have the strength to tell him that he wasted his time, and assure him that his efforts were what brought the village from ruin.)
-He is a rather competent fighter, but his habits of holding back against people who don’t deserve his ire and strength causes him to look like someone who talks big and gets clobbered around. He doesn’t mind, so long as whoever he’s fighting takes their anger out on him rather than others so he can have his "villainous comeback" coupled with a speech, then get clobbered again anyways.
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Post by Ritzz on May 7, 2020 11:39:22 GMT
Alias: Noblesse
Name: Huā Lèile
Age: 25
Race: Bear Beastman
Profession: Bartender
Appearance: 5’8” with fair skin and long brown hair, with decent volume and slightly shaggy. Her eyes are dark brown and she has features of a bear with soft brown bear ears and a stubby tail. She is buff, but not so much it dominates over her feminine features. Off work she dresses very lazily, just throwing on a black tanktop and green sweatpants with sandals, possibly tying a mismatched black sweatshirt around her waist if she remembers.
On the job her appearance makes a full 180, her hair combed and braided neatly, her eyes glimmering and kind while she wears a typical bartender's uniform, clean and proper.
Personality: At work she is kind but firm, trying to handle things as peacefully as possible. In the case that the quickest way to keep her patrons safe is to handle a troublemaker roughly, she will gladly take the appropriate measures. Off work she is more easy-going, and typically lazes about when she has no odd-jobs to take, preferring to drink sweet juices or eat honey treats while she lays in the sunlight(similarly to her sister in arms Shiroi, whom she is a long-time friend of).
Abilities: As an adult beastman, she has higher physical traits than humans in exchange for a typical trait of Ursus to have weaker affinities for magic and science. While she isn't necessarily lacking the intelligence, she lacks the mana for magic and the patience for high tech. She is tough and buff, preferring to handle situations with not merely brute strength but technique as she wrestles down her opponents into submission. She is surprisingly quick when she starts sprinting, which ties into her main power.
Magic: Maul Movement- Using chi to enhance her movement and durability, she doesn't opt to move faster but move regardless of what tries to stop her, barreling through whatever is in her way like a rabid bear. She can use this to stomp through adhesive traps or quicksand, push through heavy winds or force, and break down barriers. She can also use this to meet things coming her way as well to challenge them. The drawback of this power is that the chi use is comparative to the amount of force she is resisting and how long she is resisting it, which leads to large chunks of her chi being drained from her for each durable surface she breaks through or her chi quickly draining as she pushes through oncoming wind pressure.
Stats: STR: 6 DEX: 6 INT: 3 CON: 5 WILL:4 Total: 24
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Post by Ritzz on May 7, 2020 17:49:51 GMT
Name: Cioara Corvus
Age: 22
Gender: Female
Race: Tengu
Profession: News Reporter
Appearance: 5’4”, fair skin, and long black hair tied into thick twintails. She wears a black uniform shirt with a yellow tie under a white jacket with the word “GALE” printed in black up the shoulder. At her waist she has a black miniskirt with matching thigh-highs and black sneakers, though the sneakers have yellow trims around the ankle and bottom, with matching laces. What is visible of her left arm is completely brass and mechanical, while her wings are still black, but partially organic and mechanical as well, having a large hole in the center of one of her wings that can be closed at will. Her wings thankfully come with a cloaking feature and fold near perfectly against her back so she can hide them.
Personality: Cheerful, energetic, and cheeky. She is a bundle of energy that loves her work and wants people to know it. Her arrivals are almost always prefaced with her signature yodels and quickly enough people would find her news articles shoved in their faces or hands, eager to be praised and thanked for her hard work. Her accident has left her on bitter terms with other tengu, finding them untrustworthy and even preferring to leave should one arrive. She’s also particularly sensitive about revealing any information about the accident in particular and why she has her mechanical parts, or who gave them to her. She isn’t particularly proud of her metal wings either, preferring to hide them before contact with others or even just simply walking instead of flying.
Abilities: As a tengu, she is not particularly strong on the ground but so long as she can fly, she dominates the skies and makes up for her fragility with speed and distancing. Her tengu body is normally as strong if a little weaker than a human’s, but her mechanical parts exceed normal human strength in practice. Having wings, she is capable of not simply flying, but flying at high speeds even without the mechanical accessories, as the accessories serves a different purpose.
Her skills with her shortbow allow her to perform techniques most would be familiar with, such as rapid fire, firing multiple in one shot, or firing while jumping or flying.
Magic: Wind Manipulation- Very simple in name and usage, she can manipulate wind directly with chi to change its direction, increase or decrease its speed, and nullify wind pressure. Nothing quite special about it. However, she uses this innate talent to guide her arrows, altering how they travel before she releases the bowstring.
Weapons: Wing 1; Air Gun- Being mechanical in nature, these wings are harder to damage and difficult to disrupt, but their main focus is to magnify her natural wind manipulation up to tenfold through the hole in the center of the wing. Arrows shot through this hole are shot forward through the air current and become closer to high caliber bullets at such a speed.
Wing 2; Ahamkara- A shortbow fitted into her second wing. It resembles a foldable compound bow, with a glowing yellow bowstring. The arrow quiver is found within her brass arm, whereas the wrist would feed out compact arrows that would unfold into their full length and shape when ejected. These arrows have the properties of steel heads and a synthetic material like plastic for the shaft.
Stats: STR: 4 DEX: 7 INT: 4 CON: 5 WILL:4 Total- 24
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Post by Ritzz on Apr 11, 2021 9:06:52 GMT
Name: Tanya Alias: Wisaaka Age: 26 Race: Hareman Appearance: i.imgur.com/vItutQt.pngWhen acting the role of a Seeker, she replaces her clothing is replaced with a set of hunting clothes. She wears a pair of faded forest green tights with a black tight longsleeved shirt under a black sleeveless tunic. Over this she wears either a hooded forest camo poncho or a simple gray trenchcoat with black trim and interior depending on whether she's traversing the wilds or populated areas. On her shoulder is a dark brown spaulder, holding down one side of the poncho and having a small metal hook for the other end of the poncho to fasten to, and the poncho is slightly shorter in front for her hands to more easily maneuver. Around her forearms and lower legs are black wrappings, and on her right knee that she kneels on is a simple kneepad. Her footwear are simple leather shoes fit for exploring the forest, and over her hands are black cloth gloves. As she typically carries her bow on her person, she also has a quiver at her back to carry her arrows. Personality: Compared to the hotter blooded, excitable, and bubbly rabbitmen of the east, the hares of the west are more coolheaded, calm, and patient, which is why most of them take to duties in swordsmanship, archery, and magic as they do not have the blessings of Chang'e to grant them powers or the knowledge of magitek. Wisaaka herself took to both archery and magic, making her studious, observational, and prefers to hang back until she has all the knowledge she needs. Though, like her rabbit brethren, she also tends to get cocky and smug when she has the upper hand, but her personal nature doesn't allow it to go to her head. Abilities: Compared to Rabbitmen, they are faster runners and weaker jumpers, and are typically tougher than their rabbitman counterparts. Wisaaka herself is dexterous due to her training as an archer and is capable of fending off people too close with her sturdier body, but she is not too apt in fighting more than one person in close quarters. Her forte is her duty as a "magic marksman" with her decent pool of mana. Magic: Alchemy- Able to use alchemical magic to transform minerals, few metals, and foliage into other material in those 3 groups, typically material to make more arrows or bows while on the move. Jinx: Her personally created technique, she uses the studies she has taken for magic to enchant and enhance her arrows with spells before firing. Her enchanting process alters from the norm whereas she uses words of power as if casting a spell, bending the forces of nature to her will being applying the spell to the arrow. The end result is a faster process and stronger effect, but the enchantment comes with a short lifespan and must be made on contact, so she can only prep these arrows in very short order. Even with her typically just "decent" archery, her ensorcelled arrows tip scales heavily in her favor at a long range. STATS: STR: 5 DEX: 5 INT: 6 CON: 6 WILL: 5 Total: 27
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Post by Ritzz on Jun 7, 2021 17:45:35 GMT
Name: HP
Race: Human
Gender: Male
Appearance: A young male with darkly tanned skin, long black hair tied into a ponytail with his bangs hanging freely, and black eyes. He's roughly 5'10" feet tall with a lean figure.
He is almost never seen without a form of mask covering at least the lower half of his face, be it an actual mask, a scarf, bandana, and so on. His clothing style is pretty much the same with a few alterations for the weather or time.
By default he works with a black hooded jacket over a yellow and gray tee, dark gray jeans, and a pair of black sneakers with yellow laces and trim. On top of his head he had a black ballcap with a yellow brim wit the hood worn over it. The jacket has yellow embroidery of wings on both of the upper arm sleeves and BRONCO written on the back in bold. One of his pants legs is folded up halfway up the shin. Across his chest is a leather bandolier that would hold his weapon on his back when he isn't using it.
Powers: Jujitsu- A ninja in all but name and appearance, he was trained by a western branch of mercenaries in ninjitsu and jujitsu before the branch was eradicated by rivals, leaving his training unfinished. As a result, while trained for ninjitsu, it is the weaker if his two options and has the bare minimum knowledge of elemental control.
Despite this, he has talent for using his skills at deception and illusion mixed with his weapon knowledge and unorthodox techniques to give him an edge to make up for his lost training.
Weapons: False Bat- While his appearance normally makes him come off as a gangster, his bat acts mostly as a disguise and second holster to the saber hidden within, unlocked from the blunt sheathe by a button press and specific movement to free the blade and handle.
Needles: His replacement for kunai. They have lower penetration power and act as a distraction at worst, but he can have numerous since they're much thinner and lighter.
Fuuma Shuriken: Foldable Shuriken hidden up his sleeves, they are much more capable of cutting into hard scales and thin metal and can travel at a surprising speed for their size. Since they're so large he can only hide two of them on his person.
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