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Post by Starrupaste on Jan 23, 2015 1:57:33 GMT
Here are all my good boys and girls. They're in alphabetical order here, but their Bios may not be in that same order.
Aurelia Pearl Montic - Aspiring to be like her father all her life, in the wake of his death by the hands of Sethos, and taking a job as a cop in Calypso, she struggles perpetually with her past, present and future.
Alyx Ryu-za Longwei - A Virstalli seperated from his partner, after failing his family and losing his sister, he consigned himself to a life of wandering in hopes of repenting for his failure and finding his partner or sister, or maybe just to run away from his mistakes.
Blair - An underdog youngster with a blurry past who aspires to be like the heroes of the Guild. Working with the AA of Norpol, they find themselves stationed mostly in Calypso due to the constant trouble brewing, but always late to solve it or get involved, much to their frustration.
Callia Spritze - A brilliant young surgeon-in-training who makes use of her abilities with her sister to create dangerous flesh golems. Once enabled by her father to create as much as she pleased, is now troubled with learning morality, but remains an innocent child despite her dark past. Charlotte Etsuko - A young girl adopted for her peculiar abilities into an English family after tragedy struck her own while very young. She considers herself a protector of those who have been hurt by the world, and has more determination and will in her small body than most adults.
Evan Myre - A young spellcaster and crafter of magical weapons, his wanderlust is bested only by his obligation to remain in school and desire to become a teacher. Despite being human, he struggles to fit into normal society due to his anything-but-normal upbringing and is known as the Calypsonian college's resident "witchcrafter".
Eztil "White Rose" Montic - A reclusive mercenary for the Blind Eye, living a life filled with tragedy, including the loss of his daughter has left him cold and distant, but quietly struggling to accept the parts of him he was forced to choose between when young.
Karolina "Crie" Vladimir - A scientist who became part of her own experiments, sacrificing her memory and past for the sake of progress. After reclaiming her memories, now that her chapter has come to a close she turns to helping others who are lost.
Rehliun Meilis Anefir - A man who lives his life to help others with a large gap in his memory. Maybe he is denying it, or it hasn’t settled in, but he has yet to understand what it means to be a vampire, especially a whelp.
Starlight Eliza Fange - Raised in the Guild, their past struggles and endeavors have left her with a strong sense of justice and compassion, if not a little naive to the world outside, but she continues to persevere and protect all who come into what she considers her pack and family.
Yvon & Esai Williams - Lost souls finding comfort in each other's presence, desperate to continue the charade of an ordinary family with Lloyd and his parents.
Venverie Amarante - A student struggling with a gruesome curse and burdened with the heavy debt of a life, she attempts to get by in her own life and live it as peacefully as possible.
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Post by Starrupaste on Apr 11, 2020 18:03:08 GMT
Starlight Elzira Fange (Star)
AGE: 20
BIRTH DATE: March 24th
GENDER: Female
RACE/ETHNICITY: Demon-Wolfman hybrid - Brazilian
ALIGNMENT: Neutral Good
PERSONALITYEver optimistic and upbeat, Star is a cheerful and playful individual. She forgets her own strength often when rough-housing, and she likes to play a lot. She is fiercely loyal to friends, quick to make them, and kind to all. She lends a hand wherever she can, and does her best to do good, but has a bit of a temper when upset and can be a little naive. APPEARANCE Height - 5’9" WEAPONSNothing other than her claws and fangs. ABILITIESStar possesses very basic magical abilities, but what she lacks in magic she makes up for with powerful physical traits. With keen senses due to her race, the two most defined being her sense of smell and hearing, she lacks wings and cannot fly, and has never manifested the ability to manipulate the nightmares of others as Nightmare demons should be able to, but what she lacks in magical prowess she make up for with incredible raw strength that far surpasses any ordinary demon. With high agility, strength and endurance, Star is a predator at heart, able to outrun the average person with speed bursts, and packs a powerful bite and punch. As a nightmare demon can, she has minor shape-shifting abilities, in that she conceals her larger Demon form in a smaller, human form, and can take the form of a wolf. Additionally, as a demon, she is less susceptible to flame and bullets with her hardened scales, and some poisons due to the high constitution of a demon. In her full form, she stands at about 12 feet tall as a large bipedal beast with jet black fur, red eyes and dark horns jutting out of her head and curling around her ears, spines running down her back, arms and legs. Her arms and legs go from fur to thick, dark scales near the feet and in patches along her body. Although an avid hand-to-hand fighter, she has no defined fighting style and fights more like an animal, scratching and clawing at her opponents, quick to find openings and go to disarm. MAGICThe only form of magic she has is in the simple form of Demonic Energy, which she can use to create constructs with. Astral Projection An ability gained from Nalfina, Star has the ability to project her soul out from her body, her soul taking whatever form she desires. However, at the moment, she is not very proficient with this skill, and can only appear as she truly is. BACKSTORY NOTES- Star knew her family for a very little amount of time. Soon after her birth, her father was killed for treason, and her mother followed for similar reasons, leaving her alone.
- She spent much of her time bouncing from region to region, keeping to the forests due to the fear her parent’s death instilled in her.
- Occasionally she was given food and shelter, but always moved on, driven to find a girl that was her older sister, a girl her father promised would take care of her.
- Wandering into the Primordium rainforest, Star was cornered by a giant bear and rescued by Desonna, her grandmother, and Moon, who was revealed to be her older sister.
- Star quickly grew an unbreakable bond with her sister, following her everywhere, eventually to an abandoned, overgrown castle on the hill, having wandered away from the forest.
- They decided to call it The Guild.
- She was raised here, learning from the many people she had watched come and go, and from the trials and tribulations that the Guild had faced together. The Guild has since been, and will always be her home and her family.
STATS STR: 8 - Above Average DEX: 4 - Average CON: 6 - Above Average INT: 3 - Average WILL: 5 - Average TOTAL: 26
THEMESONG
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Post by Starrupaste on Apr 11, 2020 18:09:35 GMT
Aurelia Pearl Montic (Aur)
AGE: 23
BIRTH DATE: December 5th
GENDER: Female
RACE/ETHNICITY: Human/ Darkness Demon
PROFESSION: Rookie Police Officer
ALIGNMENT: Lawful Good
PERSONALITYAur is slightly awkward, but tries her best to be open, kind and help others. She has a fascination with guns that was obtained from her father, and a love for animals that comes from something in her blood. She has a difficult time coping with the amount of insanity that often ensues around her, and has a distinct fear and dislike of demons that she is trying to conquer, despite being part Demon herself. APPEARANCE Height - 5’5” WEAPONS/EQUIPMENTAur carries multiple guns with her, both on her person and in her shadow. She carries a modified modern rifle that fires slugs with three small, sharp probes attached to the end, delivering a muscle-paralyzing shock when attached to it’s target. She also has two tranq-guns outfitted to fire demon-grade tranquilizers with needles that are made to pierce bulletproof scales or skin. The last two guns she carries on her are holstered at her hips, sleek, black colt revolvers which fire a black, sticky substance that quickly hardens once attached to a person, then pulls, attaching itself to any and all shadows nearby, including that of their own persons. The colt revolvers are made from her magic, and she can change and manipulate the properties of the ammunition fired from it at will.
ABILITIESAurelia is a remarkable gunslinger, knowing her way around most modern and some older guns. With more alien or high-tech, it doesn’t take her long to figure them out. She is also fairly flexible and acrobatic compared to most. MAGICBeing part Shadow demon, Aurelia can manipulate the shadows to her will, able to create basic constructs and more complex items if she understands the inner workings of them, such as guns. She must be in contact with a shadow in order to create objects from it, or she must extend her own shadow off of herself to another object. She can also place things or even people into the shadows, which includes herself, using it to travel between the shadows of other things. Her shadow can take on many other properties, such as fire or acid, but it's effectiveness and strength is based on Aur's own willpower, and can both lose these properties and flare out of control. BACKSTORY NOTES - Aurelia’s mother died in childbirth, so she was raised by her father, with father’s brother living with them.
- Believing her family and herself to be human, she lived a mostly average life in a city that feared Mythos
- During her 12th halloween, Aurelia’s demonic powers became prominent without her knowledge, and upon activating, she fell into her own shadow
- Rescued 3 days later by her Mother’s brother, Aurelia from there was introduced into the world of Mythos and Magic.
- It was revealed that her mother was a demon, and Chavaez and her fled to Razenda to avoid their past lives.
- Struggling with her own identity, Aur was placed in the care of Radenda’s family as Chavaez departed for a job outside of Razenda, only to chase after him after being missing for two weeks.
- Upon finding the Guild, she was informed that her father died during the Coin City Incident by the hands of another demon, one Aur was determined to see killed by her hands, solidifying her fear and dislike of demonic creatures
STATS STR: 4 - Average DEX: 6 - Above Average CON: 4 - Average INT: 4 - Average WILL: 6 - Above Average TOTAL: 24
THEMESONG
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Post by Starrupaste on Apr 13, 2020 5:18:39 GMT
Karolina Vladimir (Karol, Crie)
AGE: 67
BIRTH DATE: ?
GENDER: Female
RACE/ETHNICITY: AXIS Human Prototype Ver. 2.7
PROFESSION: Biological Scientist
ALIGNMENT: Neutral Good
PERSONALITYCrie is very calm and intelligent. Very little upsets her and she’s good at reigning in the more rambunctious members of the Guild. She often works to assist Erostottle in his lab, as a scientist herself in her previous life, though she can't remember much of it. She's very patient with even the most frustrating of individuals, and enjoys sunbathing as she can slowly convert amounts of solar energy into energy for herself, and when she has nothing to do, she is simply lying around. APPEARANCECrie stands at 5’3”, and her body is entirely made up of a bluish-white crystal that glimmers in the light, slightly transparent, with diamond white eyes. Her hair is short and spiky, more white than blue, curling around her face, and she has a long tail that is similar to a club at the end with jagged bits of crystal protruding from it. For clothes, Crie wears a long dark green sweater with a pink heart on the front, the sweater long enough to be worn as a dress. On top of it she wears a white lab coat with the initials E.R.O on it. WEAPONS Crie herself is her weapon. ABILITIES Being made entirely of crystal her body is heavy and slow, and while she isn't particularly strong, she can throw her weight around for quite the punch. While she doesn't manipulate and use magic directly, Crie is an energy sponge, able to absorb any sort of energy, including energy from the sun, energy from food and energy from magic, and convert it to her own. She can use it to manipulate and alter her form and create constructs from herself. Extensive shapeshifting will wear her out and cause her to go dormant, requiring her to sit completely still for long periods of time to regain energy. Everything she does requires energy, even moving and talking, so she spends a lot of time in a smaller form to conserve energy, and a lot of time resting so as to not expend it.
MAGIC Crie cannot utilize magic to cast spells, but can absorb it fairly quickly from the air.
BACKSTORY NOTES- Karolina was a jaded scientist who agreed with the ideals of AXIS.
- Wanting to create a world of people who were far less damaging to themselves and the world, Karol studied the biology of humans and Mythos, and desired to create her own perfect human to replace humans.
- Distancing her friends and family with years of obsession, Karol was able to create a self-sustaining breed of “new humans” created from a form of living crystal obtained from deep underground.
- With not much to lose, Karol offered to be one of the initial test subjects.
- 100 were planned. 48 were successfully manufactured. 35 awoke. None were able to sustain themselves past 10 months. 1 was reawoken during the exploration of an old AXIS base by the Guild.
- That one was a lost and confused Karol missing a chunk of her memory, head of a project long since abandoned by AXIS at the time of her reawakening.
STATS STR: 4 - Average DEX: 3 - Average CON: 8 - Above Average INT: 6 - Above Average WILL: 4 - Average TOTAL: 25
THEMESONG
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Post by Starrupaste on Apr 13, 2020 5:23:42 GMT
Callia Ferguard Spritze (Cal) (Twin Sister of Medi Spritze)
GENDER: Female
AGE: 12
BIRTHDATE: April 15th
RACE/ETHNICITY: Human - German
PROFESSION: Surgeon-in-training
ALIGNMENT: Neutral
APPEARANCE Picture: Cal Spritze (red) They both stand at about 4' 3''. Cal's curly hair is a bright red color and her eyes a deep hazel. The dresses they wear are very plain, often being a shade of their hair color; meaning Cal's would be a shade of red, whereas Medi's would be a shade of blue PERSONALITYJust like her twin sister, She's friendly and calm, and can be very mature and direct, but also childish. She shares a morbid curiosity and fascination with anatomy with her sister, and usually wants to cut new creatures she comes across open to see how they work. This, coupled with her past experience with blood and gore has desensitized her to it, and indulging in these fascinations reveals a bit of a darker side to her personality. Her and her sister share an odd and creepy habit (or power?) of completing each other's thoughts and sentences, but despite their odd personalities, they are still very much children at heart, and Cal has a liking for comics, dolls and sewing. One is never seen without the other; they can't stand to be separated. They both wish to eventually go to school to become surgeons. ABILITIESCal and her sister are geniuses of medical science, and have honed their practice ever since they could hold a scalpel to be precision medics, both able to quickly suture and seal wounds that would be life-threatening with the assistance of their ability Life Support. For children, they’re exceptional, but their skills are actually only on par with a fully-fledged surgeon. MAGICLife SupportThe twins are able to connect their own life force to someone else to keep them alive, even if they take on obviously fatal wounds. Life Support takes the form of glowing light blue strands that come from her arms and back, and requires contact or a close vicinity to continue to function. It is usually used to keep their patients alive when they are performing surgery. This is guaranteed to keep them alive and conscious from anything to sawing their head clean off to removing their beating heart from their body. In a reverse effect recently learned by the girls, upon making contact with a person, they can instead draw from a person’s life force, but only when theirs is low and needs to be replenished. Other than that, they are normal human little girls. BACKSTORY NOTES- Callia and Medine were always..off children, born to struggling parents that never had time for them.
- When they first discovered their powers, they kept them a secret, using them on bugs or frogs, but as they grew older, so too did their morbid curiosity, causing them to use it on bigger and bigger creatures...
- When the missing child was found in their home by their parents, they burned the evidence and planned on getting rid of Medine and Callia, who overheard.
- Not wanting to be abandoned by their parents, they removed their father’s legs so he did not have to walk to work and sowed their mother’s mouth shut so she did not yell at them.
- The twins were very happy for a while, and kept their parents alive using their Life Support. However, not knowing the extent of their powers, they ran themselves into exhaustion and fell unconscious for several days.
- The twins were found in the run down house by police, and chalked the death of their parents up to a sick, cruel joke, placing the girls into an orphanage where they were promptly adopted.
- They love their new papa very much.
STATS STR: 2 - Below Average DEX: 5 - Average INT: 6 - Above Average CON: 2 - Below Average WILL: 4 - Average TOTAL: 19
THEMESONG
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Post by Starrupaste on Apr 13, 2020 5:28:59 GMT
Alyx Ryu Longwei (Al, Ryu-A)
AGE: 25
BIRTH DATE: February 8th
GENDER: Male
RACE/ETHNICITY: Virstalli; Chinese
ALIGNMENT: Lawful Good
PERSONALITYAlyx is a very calm and collected individual, able to keep a level head even in the heat of battle. He is very respectful and kind, but is very reserved about himself and keeps a polite distance from others. He is fiercely loyal and protective of those close to him and carries a formal, respectful tone with all around him, save for his closest companions who he occasionally enjoys lightly teasing. Despite his calm demeanor, he has been shown to worry or fret easily over those he cares about, even over simple things. He will always try to resolve a conflict peacefully before fighting his way out of it. APPEARANCEAlyx stands at a tall, solid 6'3", with a muscular physique, lightly tanned skin, and straight, long brown hair that falls down to his shoulders, his bangs tied back into a short ponytail to keep them out of his face. His eyes are a deep bluish purple with slit pupils. He sports a large pair of draconic wings on his back, the scales that cover it a bright white, though the flap of skin that would be attached to his back and the base of his wing is severed from his back, leaving him unable to fly properly, only glide. He also has a thick, draconic tail, the same white in color. For clothing, Alyx wears a traditional chinese changshan, a deep purple color with depictions of dragons moving along clouds and waves around the edges of the shirt. The sleeves are rolled up to his elbows, and his pants are white, loose slacks that open up more towards the bottom, giving his legs plenty of space, and he wears a pair of brown sandals with tabi socks. WEAPONS/EQUIPMENTHe carries no weapons on him, but using his powers, he grows dense, protective layers of crystal over parts of his body, such as his knees, elbows, feet and hands to allow him to safely deflect and dance around weapons while keeping himself agile enough to quickly counter. When he does use a weapon, his preferred choice is a staff which he creates out of crystal, and alternatively, a dual-bladed naginata. He also wields his shard of light, which is embedded in his right hand and concealed by bandages. MAGICAlyx has the ability to manipulate raw arcane energy, which takes on a tough, crystalline form. While he cannot control it when not directly in contact with it, he can shatter the crystal and revert it back to an energy form, pulling it back towards himself. He can also imbue it with holy light from his shard to create a variety of effects, being a Magi keeper. As a Virstalli once attuned to a dragon, he has gained a breath weapon that is a pure ball of arcane magic, which crystalizes upon contact with any surface. ABILITIESAlyx is a close combat fighter, proficient at hand-to-hand with a mix of Aikido and Jujitsu, and prefers concussive blows to incapacitate his foes rather than clawing and stabbing with intent to draw blood. As a Virstalli bonded to a dragon, his senses are heightened, the most notable being his eyesight and reaction time, but also his sense of smell and hearing. BACKSTORY NOTES- Alyx was born into the role of a protector to royalty.
- A young prodigy, he excelled in his practice and was in an arranged Bonding to a powerful dragon, who he cared deeply for.
- However, when his little sister was born, he began forsaking his duties to tend to her.
- In a time of strife for the kingdom, the prince and princess fled, and after the King and Queen’s passing, rulership was delegated to the youngest daughter.
- The princess was childishly cruel and unfit to lead, but had affection for Alyx. Jealous of the affection he gave his sister, she arrested her for attempted treason, sentencing her to death.
- In Alyx’s rage and sorrow, he turned on the Princess, and was punished by being forcefully separated from his partner, his wings and horns cut.
- His family sheltered him, opposing the Queen’s rule, but Alyx’s grief clung to him, and he quietly exiled himself from his home for his actions and his inability to protect the one he loved, his powers slowly but surely fading.
STATS STR: 6 - Above Average DEX: 5 - Average CON: 6 - Above Average INT: 4 - Average WILL: 4 - Average TOTAL: 25
THEMESONG
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Post by Starrupaste on Apr 13, 2020 9:00:53 GMT
Eztyl “Calla” Montic (Ez, Echo)
AGE: 35
BIRTH DATE: October 14th
GENDER: Male
RACE/ETHNICITY: Montica Virstallius - Russian
PROFESSION: Blind Eye Mercenary
ALIGNMENT: Neutral
PERSONALITYEztyl is a cynical, distant introvert and prefers to occupy his free time with robotic pursuits, animals, and sleeping rather than people and social interaction. He has a very low tolerance for bullshit, but knows how to hold his tongue for the sake of his work. He does not trust easily, and cares for few, desensitized to the world due to his line of work. APPEARANCEEztyl stands at 5’6” with a dark complexion and a surprisingly soft face for a hardened individual, with sharp, glaring eyes that are a hazel-green color, and an old cut at the bottom of his lip that runs down to his chin. When experiencing any wave of extreme emotion, his eyes will become a vibrant emerald green, the center fading into white. His hair is snow white and curly, coming down to his bottom, but it is typically always tied into some sort of ponytail style to keep it out of his way. His figure is slender but fit, and despite his age he looks young and almost feminine, thanks to his Montica heritage. His typical wear consists of an orange long-sleeved shirt and dirty work pants, with worn work boots. He occasionally wears welder’s goggles or a tool belt as well. WEAPONS/EQUIPMENTEztyl carries with him three of his own created relics. CarnationWhen dormant, it simply appears as a small collar necklace with a green gem in the middle of it, the necklace floating just around Ez’s neck. When activated, it manifests as four large arms created from condensed and frozen moisture in the air. GauraA pistol that can transform on command into any kind of gun Eztyl requires at the moment. It’s bullets can sprout roots and flowers that feed off blood, and entangle around anyone they’re planted into. HugoA small engraved stone with a small crystal set in the center. When called upon, Hugo, a large mechanical lynx, will manifest out of any available materials in the area. Small and light, Hugo is built for stealth and recon, but can also swiftly and quietly take out weaker targets. ABILITIESAs Montica Virstalli, instead of bonding to one animal, Eztyl is bonded to Yggdrasil, gaining several different abilities and physical traits stemming from his place of birth. With abundant life force that has mingled with his physical body, Eztyl can manipulate his Amanta to give life to abstract constructs. This, coupled with the ability to manipulate certain forces of nature, allows him to create Relics, living constructs created from the combination of his powerful life force as the driving energy, and natural materials around himself. He can manipulate Stone, Metal, Wood and Ice, but is a novice with his powers, as they were only recently realized. He also has the ability to transfer life force from one living object to another through touch. While normally it cannot heal, he is able to channel it through himself to create Amanta, which he can use to mend the body. The Relics that he creates can act as extensions of his power. Life SenseEztyl can innately feel the life force of other creatures around him. By blurring his vision and focusing his senses, he can accurately pinpoint the position of living creatures within 100 feet of himself through most walls and barriers, but thick metal dulls his senses. Minor BondEztyl can form minor bonds with people around him through actual bonding and becoming attached to a person. While a Minor Bond is formed, Eztyl and the individual are aware of each-others presence, physical and emotional state while within a 5 mile radius, and naturally share vague emotions and ideas with each-other. He can substitute this with sharing a small amount of his blood with someone, and the bond fades after either 3 days when substituted with blood, or slowly over the course of 5 days if the bond was naturally formed. In addition to this, crafting comes naturally to a Montica, and Eztyl is no exception, an adept engineer and gunslinger. BACKSTORY NOTES- Eztyl grew up in a broken home.
- He was rescued by his older brother who brought him to live with his family in Razenda, but the scars were already cut deep.
- A man approached him offering him schooling and work at a prestigious school in Frostglade for unusually talented children. Not wanting to burden his single-parent brother, he accepted and moved away.
- A child was brought to the school, after being found foraging for food in the dumpster. Instinctively, Eztyl took to her and took care of her.
- The two quickly grew attached to one another, and Eztyl adopted her.
- The child was a bastard child of an Angel official that wanted to keep his affair secret. Clover, Eztyl’s daughter, was taken from him.
- A gentle, timid person by nature, he turned violent and angry in pursuit of rescuing his daughter, but in the end failed to save her.
- Due to his gained reputation, the Blind Eye approached him and offered him work. Eztyl left his job and accepted the Blind Eye’s offer, using their networks to track down the Angel official he seeks.
STATS STR: 4 - Average DEX: 5 - Average CON: 5 - Average INT: 5 - Average WILL: 6 - Above Average TOTAL: 25
THEMESONG
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Post by Starrupaste on Apr 14, 2020 6:59:16 GMT
Evan Brimmharte Myre (Ev, Harte)
AGE: 19
BIRTH DATE: April 18th
GENDER: Male
RACE/ETHNICITY: Human - Latino
PROFESSION: Calypsian College “Witchcrafter”
ALIGNMENT: Neutral Good
PERSONALITYEvan is a cheery and social young man. An ordinary human who has lived an extraordinary life, he holds vast knowledge of the arcane and the old, and has a passion for crafting, with an insatiable thirst for knowledge. Despite his wanderlust that runs in the family, he tries to remain anchored to pursue his dream of becoming a teacher. Despite his young and innocent appearance, Evan is far smarter than he lets on, and feels more at home with the extreme, whimsical and extraordinary millennium old creatures than he does with others of his kind. His life has left him a little desensitized to violence and things that would frighten most people, and with a slightly morbid sense of humor he tries not to show often. APPEARANCE Height - 5’6” WEAPONS/EQUIPMENTThe ArsenalA necklace made of long, black string about a foot long, with a small 2x2, thin plate of gold for the pendant, carved with incredible detail into a small rounded door, a round blue gem set in the middle of it. This is The Arsenal - A doorway to Evan's arsenal of items when he does not have them on hand, making for easy storage of items and material he needs, and weapons when he needs to switch them out quickly. On his person, Evan has a tongue piercing which allows him to breathe fire and ice, and a belly button piercing which creates an invisible skin-tight shield around Evan, usually only good for one or two hits before shattering. He also has several ear-piercings and rings that are linked communication devices, which allow him to speak with people across even dimensions. The last thing he carries on himself at all times, is a Grimoire connected to a spell-rending blade that can fight independently of Evan. Any magic it rends from the air is transferred to the gem on the front of the grimoire, which allows Evan to call upon it to cast other spells within the Grimoire. MAGICWhile Evan has a mana pool like anyone else, he possesses no extraordinary or unique magic of his own, and instead utilizes his through crafted scrolls, items, potions, and extensive spells requiring components to perform them and time to make them. Evans' specialty lies in non-combat spells and hexes, but he also carries enough knowledge to alter other complex spells to create additional effects, be stronger, or to negate them. His combat prowess mostly lies in the magical items he carries with him and the utility they possess. ABILITIESWhile he is certainly no powerful fighter, Evan does possess knowledge of wielding weapons alongside the knowledge of crafting them, and is a jack of all trades when it comes to wielding them, but master of none. Rather than a fighter, Evan is a talented crafter of magical weapons and items, and with the appropriate materials, can create a multitude of enchantments. BACKSTORY NOTES- Evan was born to a traveling blacksmith warrior, raised by dragons and shunned by his own kind...and a maid at a cafe in Carhillon.
- Though his parents settled down for a little, eventually his father’s wanderlust got the best of him, so he took his wife and child to see the world and beyond.
- With his parents often traveling to dangerous places baby Evan could not go, he was instead left in the care of powerful, whimsical beings that were like family to him.
- For a while in his life, he was timeless, not aging or growing despite learning, giving him a vast knowledge that no 19-year old could easily have.
- When he was old enough he traveled with his parents, Evan associating with many magical wonders, creatures and powerful beings during his lifetime--The extraordinary was his ordinary life. He barely even interacted with humans.
- He learned many wonderful and terrible things, and became knowledgeable about many things in the world, eventually also taking the craft of blacksmithing like his father and grandfather.
- Eventually, Evan decided he wanted to put his knowledge to use and teach others, and departed from his parents to his home dimension where he would enter the Carhillon Scholasticates.
- It was a struggle for Evan, his tendency to wander and explore fought with his desire to stay in college and study, and he began hopping colleges as he dropped in and out, struggling to adhere to a schedule or keep himself contained within a classroom without wandering off.
- Eventually though, he settled within the Calypso Uni, and was able to take up a part-time job at a kindergarten as a teacher.
- Mostly because Calypso Uni has an easily-accessible forge.
STATS STR: 4 - Average DEX: 5 - Average CON: 4 - Average INT: 7 - Above Average WILL: 6 - Above Average TOTAL: 26
THEMSONG
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Post by Starrupaste on Apr 14, 2020 7:02:29 GMT
Sorstica Detremelzun Protegus
AGE: Somewhere in the hundred-thousands.
BIRTH DATE: ?
GENDER: None
RACE/ETHNICITY: Rymsoul
ALIGNMENT: Chaotic Neutral
PERSONALITYSorstica is a mischievous, manipulative, and clever creature; A natural liar and actor, they enjoy talking circles around people, tricking them out of their possessions and into bad situations just for the fun of it. They love to indulge in unhealthy habits and junk foods in the bodies of others, and will happily take the bodies of weaker willed people for joy-rides, even becoming partially possessive of that person until they lose interest. Some would consider them a coward as they would rather run than fight an unnecessary fight, but they will definitely hold their ground if needs be. Despite their mischievous and borderline malevolent personality, even they have people that they hold close, and would fiercely protect. APPEARANCESorstica’s full form is not often seen, as they prefer to masquerade in another person’s body, or hide amongst ordinary items, as they can attach themselves to virtually any surface, reducing their form to celestial markings that can move along surfaces freely. Their full form stands at a threatening 8”, with white skin and a plain white mask with three eye holes over the face, their eyes a bright cyan blue, with red, diamond pupils. At the center of their head is a single horn that curves up and back like a crescent, with three golden rings hanging from it’s curve. Their hair is white and straight, cut in a bob hairstyle with long bangs that fall almost to their shoulders, over their short, pointed ears. Their body is thin and androdynous, lacking any parts that would define a gender, as such they wear no clothes, and have a long, thick tail that’s about half as long as they are tall, with another set of arms under their first. Sorstica is covered from head-to-toe in tattoos, tribal markings that depict gods being worshiped, being given tribute and sacrifices to appease them by earthlies, with the markings appearing to be rends in Sorstica’s body, revealing a celestial void inside. ABILITIESSorstica’s magic lies in possessing anything and manipulating whatever they possess, able to alter it’s form. While cancelling magic won’t eject them from the body they’re currently inhabiting, they can be prevented from and deterred from attaching themselves to a body by magic-cancelling abilities. Sorstica has incredible magic potential, giving an incredible boost of magical energy to those who would allow them to enter their body, on the flip-side that they must also be allowed to manipulate said person’s body to bestow it to them. They can also lend powerful magical resistance, allowing someone to pass even a powerful spell of their skin like it was nothing. Being made up almost entirely of magic, they cannot be hurt by it and typically just absorb it, nor feel the effects of elements, but they can feel the unpleasant tearing of their magical body and with enough whittling, they will be reverted back to their "dormant" form, and cannot assume their form without restoring their magical energy. BACKSTORY NOTES- Sorstica was the shard of a powerful Vernavi Keeper, and the first of five that would eventually become Rymsouls.
- They have lived a long life of adventure with their Keeper, the world was their playpen.
- Playing among the Magicborn has its consequences however, and eventually Sorstic’s master caught the interest of very powerful people.
- In order to keep their shards out of the crossfire, Sorstic’s keeper put them into a deep slumber, and scattered them across the world.
- Sorstic woke in an unfamiliar world alone and weak, but was taken in by their old friend Evan and now seeks to find their Keeper, and their siblings.
STATS STR: 3 - Average DEX: 3 - Average CON: 5 - Average INT: 7 - Above Average WILL: 7 - Above Average TOTAL: 25
THEMESONG
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Post by Starrupaste on Apr 16, 2020 0:27:15 GMT
Blair (Glass Naga)
AGE: 18 (?)
BIRTH DATE: (?)
GENDER: Androgynous
RACE/ETHNICITY: Half-Human (?)
PROFESSION: AA Disaster Control & Relief Officer
ALIGNMENT: Neutral Good
PERSONALITYBlair’s personality betrays their usually stoic face; they are not very bright, but are loyal and dedicated to their work and the people they hold close. Blair’s dream is to become a hero in the eyes of the people like the Guild. Not content with their job at the AA, Blair frequently dwells around Calypso looking for trouble to solve, and occasionally watches the Guild from afar when Soralus is not looking. Otherwise, Blair is very blunt and direct, preferring to take the path straight ahead, even if it is not the path of least resistance. APPEARANCEBlair stands at 5’6”, with tan skin and wild, light brown hair that falls past their shoulders, the front parted to the left with their bangs tied in the middle with white bands, while the back fades to a bluish white. Their left eye is a dark brown, and the other is a pearlescent-crystal white. At the top of their head, just in front of their hair grows two gnarled white horns that curve up and back. Their face is in a perpetual frown, mostly appearing this way due to their short, bushy eyebrows that curve down, but Blair still does not smile often. They have a long white scaled tail that ends with a tuft of fur, and claws on their hands and feet. For clothing, Blair wears a white cropped shirt that comes down a little less than halfway, with a golden mantle around the shoulders, and long flowing sleeves. Under this, they wear a white and blue checkered shirt, and white pants with sandals. WEAPONS/EQUIPMENTNone other than what they create. ABILITIESBlair’s form is unstable, and transitions between a human form, and a more monstrous form, with four arms and a long crystalline mane. As this change gradually takes place, their powers become stronger but more volatile, as the light energy they can generate becomes more powerful, and the crystal-like energy they can create becomes more prone to violent shattering. MAGICBlair’s magic takes the shape of reflective, crystalline energy, or bolts of light energy that can travel along and through the crude constructs they can make. Their magic can be utilized like short-distance portals from one to another, and can gather and redirect other forms of magic, as well as use fractions of it to spy on different places where other fractions have been left. BACKSTORY NOTES- Blair’s memories were fractured during an incident. They only remember that an act of treason led to their imprisonment, as they were reminded frequently.
- Labeled a volatile and dangerous criminal, Blair was kept in confinement for a number of days, but only when cruel remarks were cast on them from an outsider did Blair grow contempt for their confinement.
- With powers that came as naturally to them as breathing, they slipped out of their white cage and onto the streets, where they found themselves stealing to survive.
- Caught by the police during one such attempt, Blair was taken pity upon by one of the department heads of the AA.
- Taken into the care of Soralus, Blair now works with the AA of Norpol as Disaster relief and Control, but after seeing the work of the Guild they silently aspire to be like them, to Soralus’ distaste.
STATS STR: 5 - Average DEX: 5 - Average CON: 4 - Average INT: 3 - Average WILL: 6 - Above Average TOTAL: 23
THEMESONG
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Post by Starrupaste on Apr 22, 2020 17:31:16 GMT
Yvon “Williams”
AGE: Appears to be in mid-20s
BIRTH DATE: ?
GENDER: Male
RACE/ETHNICITY: Golem
PROFESSION: Guitarist for Concrete Echoes
ALIGNMENT: Neutral
PERSONALITYYvon is very stoic and quiet. He shows little emotion to others aside from with his family, and is especially protective of Esai and Lloyd. He cares little for the well-being of others, but will be spurred to act by Esai and Lloyd, and tries to mimic their own selfless and kind personalities. One of the few things he seems to enjoy is music, taking up the position of a guitarist for a band in Calypso after Lloyd, and large, soft jackets, always wearing one regardless of the weather. APPEARANCEYvon stands at an intimidating 7", with skin that is pale, but surprisingly warm and soft. His left arm appears to be made of twisted, gnarled wood, leaves even occasionally growing from his fingertips, and his hair is long and a pale blue-green, made up of thousands of strands of energy that come up from his head that are wispy and light, floating up and curling a bit to give his hair a curly appearance, with the right side of his face hidden underneath it. Occasionally, pieces even break off, floating around his head as he moves. His eyes are the same color as his hair, with dark green pupils. His typical clothing consists of a hooded silver parka with dark purple leopard spots all over it. Lining the hood, bottom, and the sleeves is black fuzz, and both sleeves are rolled up to his elbows. The coat is zipped up halfway, open just enough to reveal the purple shirt underneath. For pants, he wears a pair of light gray jeans, and white converses for shoes. He also always wears a pair of purple headphones with his own DJ logo painted on them. ABILITIESYvon's body appears to be made up of living wood and stone, but it all melds naturally and smoothly together like skin, rather than being odd patchwork. His skin is stone and wood, and his muscles inside are small, tightly bound plant-matter. He bleeds, but not blood. It is an odd, almost sap-like liquid which is a pale blue in color, and wherever it spills, plants quickly grow in its place. Yvon has no control over plants or the elements, but by exerting energy, he has the ability to force it to grow at an insane pace far past what they could usually grow to around himself, turning the terrain around him almost instantly into thick undergrowth, guiding it's growth with his body as plants lean towards him as if he were the sun giving them light.
BACKSTORY NOTES- Yvon does not know who created him, but he knew the moment he re-awoke that two people very precious to him were taken from him.
- Raised by people who did not create him, Yvon's temperament was frantic and often violent in his pursuit to return to or remember the one who created him.
- Each time he would ask or become violent, he was dismantled and reassembled, his memory wiped. Despite these attempts, he continued to ask about his creator, a part of his memory that would never leave.
- To avoid being Re-awoken, he lied his way through tests and trials, which led them to believe he had fully forgotten.
- One day he met Esai, a young child that sparked a deep memory within him, and he quickly grew attached to her, believing her to be one of the people that was taken from him. She never corrected him.
- Together, they formed a plan to escape in the middle of the night, and have been side-by-side ever since.
STATS STR: 5 - Average DEX: 4 - Average CON: 6 - Above Average INT: 4 - Average WILL: 5 - Average TOTAL: 24
THEMESONG
Nardis - Recall
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Post by Starrupaste on Apr 22, 2020 17:39:58 GMT
Esai “Williams” (Essie)
AGE: 12
BIRTH DATE: July 19th
GENDER: Female
RACE/ETHNICITY: Human - Caucasian
ALIGNMENT: Neutral
PERSONALITYEsai is quiet and reserved, preferring to keep to the shadow of her “older” sibling. However, when he fails to pick up on social cues, she is the one to nudge him on and explain things, showing her real intelligence and role in their relationship as the caretaker of the two. She hides her crafty, mature and somewhat manipulative nature, using her natural child-like charm to get what she wants out of those who see her as only a child, all in the name of keeping herself and her brother safe and together. APPEARANCE Esai stands 4’5" tall, with pale skin and long, straight white hair that is braided up into a ponytail at the side of her head, colorful flower pins going through her long bangs that hang just below her ears. Her eyes are lavender purple. She wears a simple white hoodie that is a tad bit too big for her, five rainbow-colored hearts on the front. For pants she wears blue jeans, and brown sandals for shoes. ABILITIESSouls CurseEsai carries a soul cursed in every life it is reborn in. Whatever effect the curse has on her has yet to manifest itself. MAGICEsai is a very basic spellcaster who can only produce minor magical effects and spells of various elements, mainly water and earth. BACKSTORY NOTES- Esai was born in a troubled home, and was re-homed repeatedly at a young age due to a streak of abusive or inadequate homes, with her parents allowed to visit her weekly. They never did.
- She grew very detached and unsociable, leading to a bad temperament that many potential parents were driven away by.
- Eventually, she was adopted by an older man running a school for Unusually Gifted Children. While he was kind to her, his interests were more in the affliction of her soul and Esai again felt unloved.
- Eventually, Esai encountered a golem within the facility that recognized her as someone else familiar to him. She did not correct him.
- Instead, she grew attached to the allegedly violent golem, and plotted to escape with him one night, fleeing and eventually settling with a new, happier family together.
STATS STR: 2 - Below Average DEX: 4 - Average CON: 2 - Below Average INT: 5 - Average WILL: 4 - Average TOTAL: 17
THEMESONG
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Post by Starrupaste on Apr 23, 2020 3:37:29 GMT
Venverie Amaranthe (Ven, Ama)
AGE: 23
BIRTH DATE: August 18th
GENDER: Female
RACE/ETHNICITY: Human - Caucasian
PROFESSION: Underground Fighter/Enforcer
ALIGNMENT: Neutral
PERSONALITYMild-mannered and gentle, Venverie is a quiet woman who just wishes to get through life peacefully. She enjoys reading and watching people and is not shy, but is not quick to interact with others of her own accord. She has a passion for art, specifically painting, and while not prone to violence, when provoked she is cold and ruthless. APPEARANCEVenverie is an average woman at 5'4", with light, peach skin and a mop of red-orange hair which is very short and curls as if it was previously long, but was cut haphazardly. Despite her waifish, unassuming appearance, underneath her clothing, Ven is surprisingly fit from her boxing days. She has bright blue eyes that always seem sad or tired, and often has dark bags under the eyes and some form of patch or bandaging on the face, with scars across her knuckles often wrapped in bandages. For clothing, she wears a hooded Letterman jacket for the Calypso University that's a little too large for her, black with a white collar and sleeves, the front breast embroidered with the Blue and green symbol of Calypso Uni. This is worn over a white, collared t-shirt, and a pair of jean shorts with black sneakers, and she usually carries a large messenger bag filled with art supplies. WEAPONSHer weapon of choice for her work is a hatchet made from her own bone, which carries the same properties as her body. Other than that, Venverrie carries mace for protection from the typical crazies in Calypso. ABILITIESSouls CurseVenverie carries a soul cursed in every life it is reborn in. Hungering to fill the pit in herself, Venverie's curse manifests itself as a craving for humanoid flesh or contact. Her touch drains energy from others and leaves them weakened and exhausted from prolonged contact, but this does nothing for Ven other than temporarily fill the emptiness she feels before she seeks more. In addition, this curse also manifests the other powers and abilities she carries. Rending and Mending of Flesh and BoneVenverie has perfect control over her body, and with particularly durable bones, is able to manipulate her own bone structure into makeshift weapons and armor. Due to the nature of this ability, her body is hyper-regenerative, and can regenerate most wounds, bones, flesh and all within a few minutes, but bigger injuries take more time to heal and are more taxing. Every inch of her body carries the curse with it, including any detached weaponry made from her bones or even her blood, which carries the effect much stronger, and can continue to drain a person with prolonged contact. Other than that, Ven is a practiced boxer and underground fighter, with her style revolving heavily around kickboxing and Judo. MAGICVenverie has a very small magic pool and even less knowledge on how to utilize it. BACKSTORY NOTES- Venverie was found in front of an orphanage as a baby.
- Considered a special needs child, Venverie constantly craved the attention of her elders while isolating herself from other children, but one older girl began to care for her; a girl named Lenia, who Ven quickly opened up to.
- When she was older, Venverie was told she was to be adopted by a man running a school for Unusually Gifted Children, but instead Ven and Len ran away together.
- Getting by on multiple jobs, their lives were not easy, but they were happy and eventually settled down in Calypso. Len took up work at Hotel Saxi, and Ven began college for art.
- However, Ven lost her older sister in an accident and was left alone. The emptiness she felt as a child came back, stronger.
- Consumed by her cravings, Ven realized a horrible power in herself and made a grave mistake.
- She was eventually caught by the people she wronged and was put in their debt, but in return for her work was given substantial money, and the means to satisfy her cravings.
STATS STR: 5 - Average DEX: 4 - Average CON: 7 - Above Average INT: 4 - Average WILL: 3 - Average TOTAL: 23
THEMESONG
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Post by Starrupaste on Apr 26, 2020 19:38:25 GMT
Rehliun Anefir (Rehl)
AGE: 24(?)
BIRTH DATE: May 29th
GENDER: Male
RACE/SPECIES: Vampire Whelp - British
ALIGNMENT: Lawful Good
PERSONALITYRehl is a kind, careful and patient man. He rarely if ever gets upset or angry, treats others kindly and puts their well-being above his own, and is very protective of his friends. He is a devout Catholic, and is quick to use his wisdom from years as a priest to help others, but is not one to force it upon others. Despite being wise in his own ways, Rehl is also very airheaded and gets lost in thought often, resulting in a clumsy demeanor. His favorite snack is sweetbread and tea. APPEARANCEHeight: 5'6"
WEAPONS/EQUIPMENT
Rehl can create a large scythe using his powers, but does not use it often in combat.
ABILITIESAs a Whelp Vampire, Rehl has developed fair strength, but much stronger magic and the ability to alter his vampiric form. He can take on the form of a swarm of locusts that will consume everything in its path, and his defining deformity is a multitude of gashes along the back and left arm that have grown gnashing, hungry jaws. MAGICRehl’s affinity for magic and nature has taken a dark turn since his Embracing. His ability to manipulate plants has only grown more potent, but manifests as dark brambles and thorny vines, poisonous mushrooms and flowers, and violent locust swarms. What was one a minor affinity has been altered into a dark and strong power, one Rehl often struggles to control. BACKSTORY NOTES- Rehl was a simple man who was raised and lived in a large cathedral church in England.
- His favorite pastime was tending to plants and the garden within the church, with a natural affinity for them.
- A young woman visited the church in the late hours of the night seeking repentance.
- Looking to help, Rehl spoke with her for many hours, long after his fellow priests had fallen asleep.
- In the morning, Rehliun was gone along with the woman, and several other brothers of the church were either reported missing or found mutilated in their beds. Rehl has been reported as one of the eight missing individuals of the church.
- The News reports it may have been a violent hate-crime against the church.
STATS STR: 6 - Above Average DEX: 4 - Average CON: 6 - Above Average INT: 4 - Average WILL: 2 - Below average TOTAL: 22
THEMESONG
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Post by Starrupaste on May 3, 2020 20:24:36 GMT
Tachus Cahir Aaheru (Tak, Cahir)
AGE: 24
BIRTH DATE: June 13th
GENDER: Male
RACE/ETHNICITY: Nightmare Demon - Egyptian
PROFESSION: Street racer (Cal U student)
ALIGNMENT: Chaotic Good
PERSONALITYCahir is outgoing, carefree and somewhat reckless. He doesn't take much seriously, and speaks very bluntly, saying his mind whenever he wants to. Heading a biker gang known as the DreamEZs, he enjoys bike-riding and the occasional illegal race through the streets of Calypso, but despite his shortcomings and tendency for chaos, Cahir is an earnest, kind and charismatic man who just likes to have harmless fun. APPEARANCECahir is a slim young man standing at 5'7", with caramel tone skin and silver hair that turns black at the roots, long and spiky, though contained into a ponytail with a yellow scrunchie. He has black horns that curve out of the sides of his head and forward, and pointed ears double-pierced with gold earrings, his black spaded tail similarly pierced at the end. He usually wears sunglasses to hide his eyes, but when they are visible, they are a stunning, hypnotic mix of purples and golds, with a gold ring around them and bright gold pupils, with long, oddly silver lashes despite his hair being naturally black. For clothing, Cahir usually wears a cropped black leather jacket over white graphic tees, and classy black dress pants with biker boots, with shades or hazy glasses that hide his eyes. WEAPONSA butterfly knife with which Cahir has decent proficiency with. ABILITIESFor a Nightmare demon, Cahir is surprisingly thin, agile, and small. His full form measures only about 6”, with black scales covering his body, and long, black talons on both hands and feet. His hair grows out to his lower back, intermingled with black spines along his head, and large tusks protrude from his upper and lower jaw. A third eye opens in the center of his forehead with a similarly hypnotic power and look, as well as on the palms of his hands. Other than this, Cahir is fairly athletic and partakes in parkour around Calypso frequently. Souls CurseCahir carries a soul cursed in every life it is reborn in. A being of dreams cursed to never find respite in their domain, Cahir is plagued with horrible night terrors that can cause him physical pain, able to manifest themselves into reality due to his Nightmare Demon abilities. In addition, this curse also manifests the other powers and abilities he carries. Hypnotic Haze ManifestCahir has an invasive ability that allows him to peer into the hearts of others and find deepest fears, his gaze able to lull people into a hypnotic daze that can be as subtle or obvious as Cahir desires in order to probe the mind. At a glance, Cahir can pull surface thoughts and emotions out, but with prolonged eye-contact, he can pull up dark desires, deeper thoughts and fears. MAGICAs a purebred Nightmare demon, Cahir carries the rare ability of their kind of illusions. On a base level, Cahir can only make visual illusions. Once a Hypnotic haze has been established, Cahir can push the illusions further to sensory illusions. After, once cahir is able to draw blood from another individual, the illusions can become “real” and begin to do physical harm to a person. BACKSTORY NOTES- Born to a CEO of a multi-million bank, Tachus had a very easy-going life.
- His childhood was simple if not a little sheltered, but was altered by a traumatizing event involving his mother.
- After the event, Tachus experienced post-traumatic nightmares that would become reality due to his Nightmare Demon abilities.
- He could no longer be left alone, and has been taken care of and watched over by several doctors and therapists during his lifetime to protect him while he slept and assist in dealing with the traumatic event that he could hardly remember.
- Despite this, Tachus still lived life carefree and with a smile.
- Upon coming of age, he moved forward with his own desires in life, and decided to move from Zidisea to Calypso to pursue his dream career as an engineer.
STATS STR: 5 - Average DEX: 6 - Above Average CON: 4 - Average INT: 4 - Average WILL: 4 - Average TOTAL: 23
THEMESONG
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